FYI glmark2 segfaults with mesa_glthread=true. Expected that some programs
will segfault?
ATTENTION: default value of option mesa_glthread overridden by environment.
[New Thread 0x7fffed73d700 (LWP 23060)]
_mesa_glthread_init
===
glmark2 2014
I benchmarked Total War: Attila and CS:GO quickly yesterday, both ran fine
but none of them seemed to gain any performance. Maybe lost a little.
I saw that Tomb Raider only had ~130% cpu usage on my system, perhaps
that's a candidate even though it's a Feral title? It's 32-bit though and I
couldn't
2017-02-09 18:06 GMT+01:00 Eero Tamminen :
My personal feeling is that minimal merging criteria should be:
> * no known segfaults
>
I bet that glmark2 just does something that's not allowed. Mesa can't
prevent all application bugs? Seems like it has a very buggy history with
lots of segfaults in
Also, what if the user switches between say AMDGPU-PRO and RadeonSI?
Regards
//Ernst
2017-02-17 1:33 GMT+01:00 Timothy Arceri :
>
>
> On 17/02/17 10:44, Ian Romanick wrote:
>
>> On 02/15/2017 11:58 PM, Timothy Arceri wrote:
>>
>>>
>>>
>>> On 16/02/17 17:55, Tapani Pälli wrote:
>>>
On 0
Notice that git worries about collisions between the 7 char abbreviated
sha1s in large repositories, and sometime have to use 10 or 12 chars, etc:
https://github.com/blog/2288-git-2-11-has-been-released
"This is exactly what happened in the Linux kernel repository; it now has
over 5 million object
I've seen many get confused by the fact that Ubuntu 16.10 is newer than
16.04, they think of it as 16.1 and 16.4. So avoiding that is nice.
Regards
//Ernst
2016-10-02 13:56 GMT+02:00 Nicolai Hähnle :
> On 01.10.2016 22:22, Tobias Klausmann wrote:
>
>> On 01.10.2016 21:46, Marek Olšák wrote:
>>
>
Haven't I read in many places that the Linux port of NS2 is extremely
crappy?
Perhaps you shouldn't pay too much attention to that... Then again, maybe
it's a good torture test. :-)
Regards
//Ernst
2016-09-01 18:11 GMT+02:00 Marek Olšák :
> On Aug 31, 2016 11:31 AM, "Eero Tamminen"
> wrote:
> >
What's the expected change in behavior? Does it fix any bugs?
Regards
//Ernst
Den ons 20 mars 2019 kl 16:42 skrev Liu, Leo :
>
> The wait here is unnecessary since we got a pool of back buffers,
> and the wait for swap buffer will happen before the present pixmap,
> at the same time the previous
One idea I had was helping fixing Coverity errors, but they seem to be
locked in behind closed doors. There are other static checkers of
course, and one could look into various good compiler warnings (with
newer/alternative compilers)?
Regards
//Ernst
2016-04-11 11:54 GMT+02:00 Jakob Sinclair :
>
2016-04-12 19:27 GMT+02:00 Ian Romanick :
> On 04/12/2016 09:39 AM, Marek Olšák wrote:
>> On Tue, Apr 12, 2016 at 6:32 PM, Ian Romanick wrote:
>>> On 04/12/2016 05:21 AM, Marek Olšák wrote:
On Mon, Apr 11, 2016 at 9:33 PM, Ian Romanick wrote:
> radeon and r200 have a driconf option that
Hi!
Sorry if this is a silly question but I was thinking that there would
be a Vulkan Gallium state tracker in development behind closed doors
somehow. However I guess that's not the case?
I guess the Nouveau and Freedreno people are interested in this at
least, and AMD is busy with their closed s
2016-06-07 18:33 GMT+02:00 Emil Velikov :
> From: Emil Velikov
>
> ... and inline its contents in _mesa_do_init_remap_table().
>
in _mesa_init_remap_table().
Signed-off-by: Emil Velikov
> ---
> src/mesa/main/remap.c | 25 +++--
> 1 file changed, 7 insertions(+), 18 dele
Hi,
does GfxBench v4 work on RadeonSI at all?
Regards
//Ernst
2017-06-13 16:50 GMT+02:00 Eero Tamminen :
> Hi,
>
> On 13.06.2017 16:23, Marek Olšák wrote:
>>
>> On Tue, Jun 13, 2017 at 3:24 PM, Eero Tamminen
>> wrote:
>>>
>>> On 13.06.2017 12:56, Marek Olšák wrote:
Everything is here:
Hi,
I haven't seen anyone mention -Og in this thread yet:
"-Og enables optimizations that do not interfere with debugging."
Was added in GCC 4.8.
Regards
//Ernst
2017-11-06 13:25 GMT+01:00 Eero Tamminen :
> Hi,
>
> On 04.11.2017 03:28, Christian Schmidbauer wrote:
>>>
>>> On Thu, Nov 2, 2017 at
Isn't the logic inverted here?
2017-10-13 14:04 GMT+02:00 Marek Olšák :
> From: Marek Olšák
>
> the old one is being deprecated or removed
> ---
> src/amd/common/ac_nir_to_llvm.c | 3 ++-
> src/gallium/drivers/radeonsi/si_shader.c | 4 +++-
> 2 files changed, 5 insertions(+), 2 deletion
Should this code be able to handle drm 4.0.0?
2017-01-26 17:04 GMT+01:00 Marek Olšák :
> From: Marek Olšák
>
> ---
> src/gallium/drivers/radeon/r600_buffer_common.c | 4
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/gallium/drivers/radeon/r600_buffer_common.c
> b/src/gallium/drive
I guess this fixes something since it's nominated for stable?
Could have a commit message with that.
Regards
//Ernst
2018-02-25 2:02 GMT+01:00 Marek Olšák :
> From: Marek Olšák
>
> Cc: 17.3 18.0
> ---
> src/gallium/drivers/radeonsi/si_compute.c | 4 ++--
> src/gallium/drivers/radeonsi/s
Is there a lot of new patches queued up before the 18.0 release? In
that case you could push them to a branch (before tagging)
and it could be given a quick pre-test... Not sure how that ties in
the with current release process.
Regards
//Ernst
2018-02-09 3:27 GMT+01:00 Emil Velikov :
> The fourt
Are you sure? I still need the workaround, otherwise the game hangs
very quickly.
2017-03-15 15:13 GMT+01:00 Samuel Pitoiset :
> Quick update: The issue has been fixed since v255.2 (Survival Evolved only).
> I will ask for the "Survival Of The Fittest" because it still fails to
> start.
>
> On 02/
The Mesa project itself has no support for building debian packages, it's
something added ontop by debian based distributions.
There are various updated packages for Ubuntu on Launchpad in a number of
PPAs like Oibaf and Kisak PPAs.
Also this guy has a PPA:
https://launchpad.net/~ernstp/+archive/u
>
> Thanks
> Rajeev
>
> On Thu, Sep 30, 2021 at 2:50 PM Ernst Sjöstrand wrote:
>
>> The Mesa project itself has no support for building debian packages, it's
>> something added ontop by debian based distributions.
>>
>> There are various updated pac
Hi,
nice! The windows driver has an option to limit tessellation factor to x16
etc, would it be possible to implement something similar in radeonsi? Of
course that's kindof to opposite to actually making x32 and x64 faster like
you're doing here. :-)
Regards
//Ernst
2016-05-10 12:52 GMT+02:00 Ba
git send-email with a gmail account is quite messy IMHO, I'd much
rather do a pull request.
Regards
//Ernst
Den mån 8 juli 2019 kl 15:32 skrev Eric Engestrom :
>
> On Saturday, 2019-07-06 13:39:16 -0400, Ilia Mirkin wrote:
> > I see this as driving away contributions, esp from new people. MR's
>
LIBGL_DEBUG=verbose could be a good start?
Regards
//Ernst
Den ons 6 jan. 2021 kl 12:31 skrev :
> Hi all,
>
> In order to check whether a OpenGL ES driver bug I'm hitting on the
> Raspberry Pi 4 still appears in the latest Mesa version, I'm trying to
> build Mesa myself and run my application wi
For people building newer Mesa pip3 install --user meson is quite a
lot better and more accessible.
Not a solutions for distributions that want to backport newer Mesa etc though.
Those build dependencies look more like runtime dependencies btw,
Meson is just pure python right?
Regards
//Ernst
De
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