Haven't I read in many places that the Linux port of NS2 is extremely crappy? Perhaps you shouldn't pay too much attention to that... Then again, maybe it's a good torture test. :-)
Regards //Ernst 2016-09-01 18:11 GMT+02:00 Marek Olšák <mar...@gmail.com>: > On Aug 31, 2016 11:31 AM, "Eero Tamminen" <eero.t.tammi...@intel.com> > wrote: > > > > Hi, > > > > > > On 31.08.2016 08:03, Kenneth Graunke wrote: > >> > >> On Tuesday, August 30, 2016 3:52:12 PM PDT Ian Romanick wrote: > >> [snip] > >>> > >>> I don't recall any native Linux games encountering this, but my memory > >>> may have faded. There were some Windows DirectX games that would > >>> exhaust VMA when run inside VMware. Once we got to the point where the > >>> GLSL IR was freed after linking, I believe pretty much all of these > >>> problems went away. > >>> > >>> If we might do something that would dramatically increase our peak > >>> memory usage, we'll need to test it in that environment. > >> > >> > >> Dota 2 (32-bit) used to hit this a long time ago, but hasn't in quite > >> some time. > > > > > > Dota 2 is nowadays 64-bit. > > > > I think Natural Selection 2 (which is still 32-bit) also used to crash > to memory issues. > > > > I don't think I saw other games with this issue, but DOTA2 & NS2 were > probably the games that compiled largest number of shaders (many thousands > of them > > While I agree with your earlier post, the number of shaders that is > compiled is mostly irrelevant assuming all drivers release GLSL IR at link > time. What remains to test is memory usage on 32-bit. > > Marek > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > >
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