I benchmarked Total War: Attila and CS:GO quickly yesterday, both ran fine but none of them seemed to gain any performance. Maybe lost a little. I saw that Tomb Raider only had ~130% cpu usage on my system, perhaps that's a candidate even though it's a Feral title? It's 32-bit though and I couldn't bother to cross compile.
FYI I think glmark2 is a bit buggy: https://bugs.launchpad.net/glmark2 Tough it does run fine for me without threading right now... Regards //Ernst 2017-02-08 18:45 GMT+01:00 Marek Olšák <mar...@gmail.com>: > On Wed, Feb 8, 2017 at 6:29 PM, Eero Tamminen <eero.t.tammi...@intel.com> > wrote: > > Hi, > > > > On 08.02.2017 15:10, Marek Olšák wrote: > >> > >> On Feb 8, 2017 11:15 AM, "Eero Tamminen" <eero.t.tammi...@intel.com > >> If there are known crashes, and no piglit statistics, how you can > >> trust that the games which the patch series seems to already help, > >> actually do work? That they don't crash or deadlock at some point > >> because of it? > >> > >> I hate to repeat myself, but it was tested with quite a bunch of games. > >> You know, I actually made it work for Gallium including bug fixes in > >> glthread like bad locking and race conditions. I know Samuel Pitoiset > >> also tested it with good results. A bunch of people on IRC tested it > too. > > > > > > Do you have some e.g. wiki page where this status info is collected? > > > > > > So far the data provided in this thread is following: > > > > Improves performance: > > * Borderlands 2 (with multiple game gfx settings & driver/HW?) > > > > Regresses performance: > > * Shadow of Mordor (with multiple game gfx settings & driver/HW?) > > * PCSX2 emulator > > > > Crashes: > > * glmark2 (one test? all tests? both GL & GLES version?) > > * fgl_glxgears > > > > > >> Concerning the glmark crash, I don't care. Get over it. > > > > Glmark & glxgears are rather simple, so it's just a bit surprising. > > I don't understand why any of this is important. Did you not notice > that it's disabled by default and the implementation is not complete? > I think I said it somewhere. > > Marek > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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