[Mesa-dev] [PATCH] util/anon_file: Fix build errors due to missing includes

2019-08-08 Thread Eduardo Lima Mitev
Including stdlib.h and stdio.h is required in some configurations: ../src/util/anon_file.c: In function ‘create_tmpfile_cloexec’: ../src/util/anon_file.c:75:9: error: implicit declaration of function ‘mkostemp’ [-Werror=implicit-function-declaration] fd = mkostemp(tmpname, O_CLOEXEC);

[Mesa-dev] [Bug 111288] Memory leak in minecraft (supposedly related to rendering)

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111288 --- Comment #9 from Denis --- >and absurdly high amount of these records in process memory map seemed to be >quite rational explanation of where that memory leak is. Got you, thanks. >so amount of these can easily grow until there's no memory

Re: [Mesa-dev] [PATCH] util/slab: add slab_free_fast()

2019-08-08 Thread Rob Clark
Yes, although not in front of me.. overall for gl_driver2 it was something along the lines of 2-3%. Looking at perf-report, slab_free (+ slab_free_fast) went from ~20% to nearly nothing(ish) iirc.. BR, -R On Wed, Aug 7, 2019 at 4:58 PM Jason Ekstrand wrote: > > Do you have any actual numbers fo

[Mesa-dev] [Bug 111308] [Regression, NIR, bisected] Black squares in Unigine Heaven via DXVK

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111308 --- Comment #6 from Danylo --- Yes, changing fexp2 be >= 0 instead of > 0 solves the issue. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.__

[Mesa-dev] [Bug 111288] Memory leak in minecraft (supposedly related to rendering)

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111288 --- Comment #10 from Greg --- >it is for about 20 hours in pause As I said, it pauses leaking when you stay still; it only seems to leak when you move (supposedly when new chunks (map is split into 16x16x256 (256 in vertical dimension) areas (ch

Re: [Mesa-dev] [PATCH v2 1/9] panfrost: Make ctx->job useful

2019-08-08 Thread Juan A. Suarez Romero
On Fri, 2019-08-02 at 19:18 +0200, Boris Brezillon wrote: > ctx->job is supposed to serve as a cache to avoid an hash table lookup > everytime we access the job attached to the currently bound FB, except > it was never assigned to anything but NULL. > > Fix that by adding the missing assignment in

[Mesa-dev] [Bug 111288] Memory leak in minecraft (supposedly related to rendering)

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111288 --- Comment #11 from Michel Dänzer --- If you replace the trace with "valgrind --leak-check=full", valgrind's output should contain information about where how much memory is (possibly) leaked. P.S. If the trace was compressed with e.g. xz, it

Re: [Mesa-dev] Mesa 19.2.0 release plan

2019-08-08 Thread Emil Velikov
On Wed, 7 Aug 2019 at 21:43, Mark Janes wrote: > > Eric Engestrom writes: > > > On 2019-07-31 at 09:38, Emil Velikov wrote: > >> Hi all, > >> > >> Here is the tentative release plan for 19.2.0. > >> > >> As many of you are well aware, it's time to the next branch point. > >> The calendar is alre

[Mesa-dev] [Bug 111288] Memory leak in minecraft (supposedly related to rendering)

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111288 --- Comment #12 from Greg --- >"valgrind --leak-check=full" Valgrind doesn't do well with java. It detects over 1194 errors in jvm *before minecraft even starts*, and makes it very slow, as Denis mentioned. -- You are receiving this mail b

[Mesa-dev] [Bug 111288] Memory leak in minecraft (supposedly related to rendering)

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111288 --- Comment #13 from Michel Dänzer --- Replaying the trace doesn't involve Java. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.___ mesa-

[Mesa-dev] [Bug 111288] Memory leak in minecraft (supposedly related to rendering)

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111288 --- Comment #14 from Tapani Pälli --- (In reply to Michel Dänzer from comment #13) > Replaying the trace doesn't involve Java. There seems no leaks on program exit when replaying the trace. Maybe the issue here is that for some reason memory us

Re: [Mesa-dev] [PATCH v2 1/9] panfrost: Make ctx->job useful

2019-08-08 Thread Alyssa Rosenzweig
@Boris I don't see why this patch particularly needs to be backported to 19.1? On Thu, Aug 08, 2019 at 11:46:43AM +0200, Juan A. Suarez Romero wrote: > On Fri, 2019-08-02 at 19:18 +0200, Boris Brezillon wrote: > > ctx->job is supposed to serve as a cache to avoid an hash table lookup > > everytime

[Mesa-dev] [Bug 111302] radv assertion failed on SI cards `reg >= SI_CONTEXT_REG_OFFSET && reg < SI_CONFIG_REG_END'

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111302 Turo Lamminen changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

Re: [Mesa-dev] [PATCH v2 1/9] panfrost: Make ctx->job useful

2019-08-08 Thread Boris Brezillon
On Thu, 8 Aug 2019 06:08:05 -0700 Alyssa Rosenzweig wrote: > @Boris I don't see why this patch particularly needs to be backported to > 19.1? Nope, no reason to backport it to 19.1. It's just a (bad?) kernel dev habit to put "Fixes:" tag the patch fixes a problem introduced by a previous commit.

[Mesa-dev] [Bug 111288] Memory leak in minecraft (supposedly related to rendering)

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111288 --- Comment #15 from Denis --- >If you replace the trace with "valgrind --leak-check=full", valgrind's output >should contain information about where how much memory is (possibly) leaked. That's how I launched minecraft for tracing (it is HUGE

[Mesa-dev] [Bug 110357] [BISECTED] [OpenGL CTS] cts-runner --type=gl46 fails in new attempted "41" configuration

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110357 Andrés Gómez García changed: What|Removed |Added CC||agoldmi...@igalia.com,

Re: [Mesa-dev] [PATCH v2 2/5] panfrost: Allocate shaders in their own BOs

2019-08-08 Thread Rob Herring
On Wed, Aug 7, 2019 at 11:23 PM Tomeu Vizoso wrote: > > On Thu, 8 Aug 2019 at 00:47, Rob Herring wrote: > > > > On Wed, Aug 7, 2019 at 2:37 AM Tomeu Vizoso > > wrote: > > > > > > Instead of all shaders being stored in a single BO, have each shader in > > > its own. > > > > > > This removes the

Re: [Mesa-dev] [PATCH v2 2/5] panfrost: Allocate shaders in their own BOs

2019-08-08 Thread Rob Herring
On Wed, Aug 7, 2019 at 5:47 PM Alyssa Rosenzweig wrote: > > > This is using the > > untranslated flags, but I think it should be the 'translated_flags' as > > those are the ones changing the allocation. > > It's a little more complex than that. There some hypothetical > untranslated flags that I w

Re: [Mesa-dev] [PATCH] radeonsi: Bump number of allowed global buffers to 48 (again, for clover Blender assertion)

2019-08-08 Thread Jan Vesely
On Tue, 2019-08-06 at 23:20 -0400, Marek Olšák wrote: > Do you know why global buffers are in the compute state and not in the > context? Not really. I mostly follow the existing design when it comes to mesa. I'd assume it's a leftover from r600 which has limited number of cbufs (and uses shared p

[Mesa-dev] [Bug 77449] Tracker bug for all bugs related to Steam titles

2019-08-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77449 Bug 77449 depends on bug 100239, which changed state. Bug 100239 Summary: Incorrect rendering in CS:GO https://bugs.freedesktop.org/show_bug.cgi?id=100239 What|Removed |Added