On Wed, Aug 7, 2019 at 11:23 PM Tomeu Vizoso <tomeu.viz...@collabora.com> wrote: > > On Thu, 8 Aug 2019 at 00:47, Rob Herring <r...@kernel.org> wrote: > > > > On Wed, Aug 7, 2019 at 2:37 AM Tomeu Vizoso <tomeu.viz...@collabora.com> > > wrote: > > > > > > Instead of all shaders being stored in a single BO, have each shader in > > > its own. > > > > > > This removes the need for a 16MB allocation per context, and allows us > > > to place transient blend shaders in BOs marked as executable (before > > > they were allocated in the transient pool, which shouldn't be > > > executable). > > > > > > v2: - Store compiled blend shaders in a malloc'ed buffer, to avoid > > > reading from GPU-accessible memory when patching (Alyssa). > > > - Free struct panfrost_blend_shader (Alyssa). > > > - Give the job a reference to regular shaders when emitting > > > (Alyssa). > > > > > > Signed-off-by: Tomeu Vizoso <tomeu.viz...@collabora.com> > > > > > > > diff --git a/src/gallium/drivers/panfrost/pan_bo_cache.c > > > b/src/gallium/drivers/panfrost/pan_bo_cache.c > > > index fba495c1dd69..7378d0a8abea 100644 > > > --- a/src/gallium/drivers/panfrost/pan_bo_cache.c > > > +++ b/src/gallium/drivers/panfrost/pan_bo_cache.c > > > @@ -84,11 +84,10 @@ panfrost_bo_cache_fetch( > > > { > > > struct list_head *bucket = pan_bucket(screen, size); > > > > > > - /* TODO: Honour flags? */ > > > - > > > /* Iterate the bucket looking for something suitable */ > > > list_for_each_entry_safe(struct panfrost_bo, entry, bucket, > > > link) { > > > - if (entry->size >= size) { > > > + if (entry->size >= size && > > > + entry->flags == flags) { > > > > This change probably warrants its own patch IMO. > > Agreed. > > > This is using the > > untranslated flags, but I think it should be the 'translated_flags' as > > those are the ones changing the allocation. For example, I don't think > > there's any reason for DELAYED_MMAP to be used as a match criteria > > (BTW, I'm also not sure if we can reclaim BOs if they remain mmap'ed). > > > > Another problem I see, if we have a 100MB buffer in the cache, would > > we really want to hit on a 4KB allocation? Perhaps a 'entry->size * 2 > > < size' check. > > Yeah, as mentioned in the v1 discussion, we have plenty of room for > improvements here, but the goal now is just to stop doing memory > allocation so greedily that we reach OOM after launching a few GL > clients.
Sure. IMO, committing the BO cache without madvise was a mistake. Without madvise, 2 instances of glmark will OOM. I should be able to send out the patch for it today. I think it's going to need to disable caching when madvise is not supported. Rob _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev