On Mon, Nov 30, 2015 at 4:49 PM, Kenneth Graunke wrote:
> I believe that DirectX offers 16 UBOs, with one reserved for special
> purposes. This means that the practical lower bound is 15, even if
> OpenGL only mandates 12.
>
> Without this, Shadow of Mordor shaders fail to work because of limit
>
How sure are you about this? This would make it very annoying to
implement on recent (kepler+) nvidia hardware... there are 16 constbuf
positions total, of which one has to contain texture descriptor data
(mandated by the hw), and it's common to have at least one
driver-internal one. If you're care
On 11/25/2015 07:10 PM, Eric Anholt wrote:
> Now when people need new extensions, they can skip the entire
> enum-definition process, and we can stop reviewing new extension XML for
> its enum content.
This is only 99% true. The enums are also used for some GLX protocol
generation. There isn't a
Patches 1 through 5, and patches 7 through 12 are
Reviewed-by: Ian Romanick
I think patch 6 is okay, but I'd like to hear from Brian.
On 11/25/2015 07:10 PM, Eric Anholt wrote:
> The previous contents appeared to be the output of some form of code
> generation for all enums, with a few entries
https://bugs.freedesktop.org/show_bug.cgi?id=93089
--- Comment #2 from Jonathan Gray ---
It seems mips64 got the sync builtins later than other platforms, they are
available in later versions of gcc but not gcc 4.2.
Alpha also hit an ICE so for now we stopped building Mesa on alpha/mips64 in
Ope
On Monday, November 30, 2015 07:55:02 PM Ilia Mirkin wrote:
> How sure are you about this? This would make it very annoying to
> implement on recent (kepler+) nvidia hardware... there are 16 constbuf
> positions total, of which one has to contain texture descriptor data
> (mandated by the hw), and
On Monday, November 30, 2015 04:51:51 PM Matt Turner wrote:
> On Mon, Nov 30, 2015 at 4:49 PM, Kenneth Graunke
> wrote:
> > I believe that DirectX offers 16 UBOs, with one reserved for special
> > purposes. This means that the practical lower bound is 15, even if
> > OpenGL only mandates 12.
> >
The NVIDIA binary driver and Intel's closed source driver both expose
14 here, rather than the GL minimum of 12. Let's follow suit.
Without this, Shadow of Mordor fails to render correctly and triggers
OpenGL errors:
Mesa: User error: GL_INVALID_VALUE in glBindBufferBase(index=68)
Mesa: User err
On Thu, 26 Nov 2015 16:44:20 +0900
Michel Dänzer wrote:
> On 26.11.2015 11:01, Vivek Kasireddy wrote:
> > On Wed, 25 Nov 2015 18:38:50 +0900
> > Michel Dänzer wrote:
> >
> >> On 21.11.2015 12:38, Vivek Kasireddy wrote:
> >>> These flags can be used by the DRI driver to set additional
> >>> requ
Hi,
Am 30.11.2015 um 07:20 schrieb Dave Airlie:
> From: Dave Airlie
>
> This moves to using an array of hw stages for the atoms.
>
> Signed-off-by: Dave Airlie
> ---
> src/gallium/drivers/r600/evergreen_state.c | 8 +++-
> src/gallium/drivers/r600/r600_hw_context.c | 8
> s
On 30 November 2015 at 22:20, Oded Gabbay wrote:
> On Mon, Nov 30, 2015 at 8:20 AM, Dave Airlie wrote:
>> From: Dave Airlie
>>
>> This function is going to get a lot messier with tessellation
>> so I'm going to use some macros to try and clean some bits
>> of common code up.
>>
>> Signed-off-by:
Reviewed-by: Jordan Justen
On 2015-11-30 17:37:38, Kenneth Graunke wrote:
> The NVIDIA binary driver and Intel's closed source driver both expose
> 14 here, rather than the GL minimum of 12. Let's follow suit.
>
> Without this, Shadow of Mordor fails to render correctly and triggers
> OpenGL er
From: Dave Airlie
Need to insert a SQ_NON_EVENT when ever geometry
shaders are enabled.
Signed-off-by: Dave Airlie
---
src/gallium/drivers/r600/r600_pipe.h | 2 +-
src/gallium/drivers/r600/r600_state_common.c | 6 ++
src/gallium/drivers/r600/r600d.h | 1 +
3 files chang
From: Dave Airlie
streamout, gs rings bug on certain r600s, requires a wait idle
before each surface sync.
Signed-off-by: Dave Airlie
---
src/gallium/drivers/r600/r600_pipe.h | 2 +-
src/gallium/drivers/r600/r600_state_common.c | 12
2 files changed, 13 insertions(+), 1 d
On Mon, Nov 30, 2015 at 8:37 PM, Kenneth Graunke wrote:
> The NVIDIA binary driver and Intel's closed source driver both expose
> 14 here, rather than the GL minimum of 12. Let's follow suit.
>
> Without this, Shadow of Mordor fails to render correctly and triggers
> OpenGL errors:
>
> Mesa: User
On 12/01/2015 03:37 AM, Kenneth Graunke wrote:
The NVIDIA binary driver and Intel's closed source driver both expose
14 here, rather than the GL minimum of 12. Let's follow suit.
Without this, Shadow of Mordor fails to render correctly and triggers
OpenGL errors:
Mesa: User error: GL_INVALID_V
https://bugs.freedesktop.org/show_bug.cgi?id=83382
Vinson Lee changed:
What|Removed |Added
Status|NEEDINFO|RESOLVED
Resolution|---
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