On Mon, Nov 30, 2015 at 8:37 PM, Kenneth Graunke <kenn...@whitecape.org> wrote:
> The NVIDIA binary driver and Intel's closed source driver both expose
> 14 here, rather than the GL minimum of 12.  Let's follow suit.
>
> Without this, Shadow of Mordor fails to render correctly and triggers
> OpenGL errors:
>
> Mesa: User error: GL_INVALID_VALUE in glBindBufferBase(index=68)
> Mesa: User error: GL_INVALID_VALUE in glUniformBlockBinding(block binding 68 
> >= 60)
>
> There are 5 stages (VS, TCS, TES, GS, FS), and 12 * 5 = 60 is too small.
> 14 * 5 = 70 will work just fine.

6 actually, with CS...

  -ilia
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