On Mon, Nov 30, 2015 at 8:37 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > The NVIDIA binary driver and Intel's closed source driver both expose > 14 here, rather than the GL minimum of 12. Let's follow suit. > > Without this, Shadow of Mordor fails to render correctly and triggers > OpenGL errors: > > Mesa: User error: GL_INVALID_VALUE in glBindBufferBase(index=68) > Mesa: User error: GL_INVALID_VALUE in glUniformBlockBinding(block binding 68 > >= 60) > > There are 5 stages (VS, TCS, TES, GS, FS), and 12 * 5 = 60 is too small. > 14 * 5 = 70 will work just fine.
6 actually, with CS... -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev