Thank you Brian for your resposne. I've just checked the latest master and
copyrights are still missing. Is there a chance it will be checked in anytime
soon?
-Tomasz
From: Brian Paul
To: Tomasz Kowal
Cc: "mesa-dev@lists.freedesktop.org" ; Ian
Romanick
If we failed to allocate a memory resource for the texture we'd crash
when we tried to map it. Now we propogate the NULL back up to the
texstore code and generate GL_OUT_OF_MEMORY.
Fixes a crash with the upcoming piglit max-texture-size test.
NOTE: This is a candidate for the 8.0 branch.
---
sr
I have the patch all set to go. If there's no other feedback I'll
push it later today.
-Brian
On 03/16/2012 05:19 AM, Tomasz Kowal wrote:
Thank you Brian for your resposne. I've just checked the latest master
and copyrights are still missing. Is there a chance it will be checked
in anytime s
Looks good.
Jose
- Original Message -
> If we failed to allocate a memory resource for the texture we'd crash
> when we tried to map it. Now we propogate the NULL back up to the
> texstore code and generate GL_OUT_OF_MEMORY.
>
> Fixes a crash with the upcoming piglit max-texture-size te
https://bugs.freedesktop.org/show_bug.cgi?id=39588
Benjamin Franzke changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|FIXED
On Mon, 12 Mar 2012 16:04:00 +0800, Yuanhan Liu
wrote:
> When SPRITE_POINT_ENABLE bit is set, the texture coord would be
> replaced, and this is only needed when we called something like
> glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE).
>
> And more, we currently handle varying inputs as
On 03/15/2012 05:09 PM, nobled wrote:
On Thu, Mar 15, 2012 at 5:27 PM, Ian Romanick wrote:
On 03/15/2012 01:18 PM, Kenneth Graunke wrote:
On 03/15/2012 11:26 AM, Ian Romanick wrote:
On 03/13/2012 11:35 AM, Dylan Noblesmith wrote:
Module: Mesa
Branch: master
Commit: b536ac6b2bc54ad9bb6e58f
On Thu, 15 Mar 2012 14:42:53 +0800, Yuanhan Liu
wrote:
> There are two mipmap layout modes: below and right. And we currently just
> use _below_ mode. And in some cases, like height is greater than width,
> it would be better to use the _right_ mode for saving memory.
>
> And it also fix some is
This fixes a build problem where EGL links to libgbm.la, which encodes
a relative path to it's libglapi.so dependency. The relative path
breaks when the linker tries to resolve it from src/egl/main instead
of src/gbm. Typically we silently fall back to the system
libglapi.so, which is wrong and b
---
src/glsl/glsl_types.cpp | 26 ++
src/glsl/glsl_types.h |6 +++---
2 files changed, 17 insertions(+), 15 deletions(-)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 4baec41..069ebd1 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_t
On Fri, 16 Mar 2012 16:29:32 -0400, Kristian Høgsberg
wrote:
> This fixes a build problem where EGL links to libgbm.la, which encodes
> a relative path to it's libglapi.so dependency. The relative path
> breaks when the linker tries to resolve it from src/egl/main instead
> of src/gbm. Typicall
Here's the series of code I'd been delaying for the new libdrm release
I just pushed out. The unsynchronized maps have been seen here before
but didn't get much review, so I'm giving them another chance.
___
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mesa-dev@lists.freedesk
We'll need this for AUB dumping and unsynchronized maps.
---
configure.ac |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/configure.ac b/configure.ac
index c0d81c9..728acdf 100644
--- a/configure.ac
+++ b/configure.ac
@@ -37,7 +37,7 @@ USER_CXXFLAGS="$CXXFLAGS"
dnl Versi
Unigine Tropics uses INVALIDATE_BUFFER and not UNSYNCHRONIZED to reset
the buffer object when its streaming wraps. Don't penalize it by
flushing the batch at the wrap point, just allocate a new BO and get
to using it.
---
src/mesa/drivers/dri/intel/intel_buffer_objects.c | 35 --
---
src/mesa/drivers/dri/intel/intel_screen.c | 23 ---
1 files changed, 4 insertions(+), 19 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c
b/src/mesa/drivers/dri/intel/intel_screen.c
index 7939c4d..3f1ef87 100644
--- a/src/mesa/drivers/dri/intel/intel_
It also asks for BMPs in the aub file at SwapBuffers time.
---
src/mesa/drivers/dri/intel/intel_context.c |4 +++
src/mesa/drivers/dri/intel/intel_context.h |1 +
src/mesa/drivers/dri/intel/intel_screen.c | 32
3 files changed, 37 insertions(+), 0 deletions(
Improves Unigine Tropics performance at 1024x768 by 2.06236% +/-
0.50272% (n=11).
Reviewed-by: Chris Wilson
---
src/mesa/drivers/dri/intel/intel_buffer_objects.c |4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c
b/src/m
drm_intel_bo_unmap() supports both in the current libdrm version.
---
src/mesa/drivers/dri/intel/intel_buffer_objects.c | 16 ++--
src/mesa/drivers/dri/intel/intel_buffer_objects.h |1 -
2 files changed, 2 insertions(+), 15 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/in
On 03/16/2012 01:56 PM, Eric Anholt wrote:
---
src/glsl/glsl_types.cpp | 26 ++
src/glsl/glsl_types.h |6 +++---
2 files changed, 17 insertions(+), 15 deletions(-)
Reviewed-by: Kenneth Graunke
___
mesa-dev mailing
Please make sure to include python-generated C files in the 8.0.2 tarball.
They were not there in 8.0.1's:
python -t -O -O main/es_generator.py -S main/APIspec.xml -V GLES1.1 >
main/api_exec_es1.c
Traceback (most recent call last):
File "main/es_generator.py", line 26, in
import APIspecu
On Sat, Mar 17, 2012 at 1:57 AM, Eric Anholt wrote:
> On Mon, 12 Mar 2012 16:04:00 +0800, Yuanhan Liu
> wrote:
>> When SPRITE_POINT_ENABLE bit is set, the texture coord would be
>> replaced, and this is only needed when we called something like
>> glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_
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