If we failed to allocate a memory resource for the texture we'd crash when we tried to map it. Now we propogate the NULL back up to the texstore code and generate GL_OUT_OF_MEMORY.
Fixes a crash with the upcoming piglit max-texture-size test. NOTE: This is a candidate for the 8.0 branch. --- src/mesa/state_tracker/st_texture.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 132d7a8..9627a61 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -222,6 +222,9 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, DBG("%s \n", __FUNCTION__); + if (!stImage->pt) + return NULL; + if (stObj->pt != stImage->pt) level = 0; else -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev