On Sat, Mar 17, 2012 at 1:57 AM, Eric Anholt <e...@anholt.net> wrote:
> On Mon, 12 Mar 2012 16:04:00 +0800, Yuanhan Liu <yuanhan....@linux.intel.com> 
> wrote:
>> When SPRITE_POINT_ENABLE bit is set, the texture coord would be
>> replaced, and this is only needed when we called something like
>> glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE).
>>
>> And more,  we currently handle varying inputs as texture coord,
>> we would be careful when setting this bit and set it just when
>> needed, or you will find the value of varying input is not right
>> and changed.
>>
>> Thus we do set SPRITE_POINT_ENABLE bit only when all enabled tex
>> coord units need do CoordReplace. Or fallback is needed to make
>> sure the rendering is right.
>>
>> As we need guarantee the CoordReplace changes handled well and
>> be able to fallback when finding something wrong, I added another
>> function to handle it at intelRunPipepline, where the drawing
>> happened here and tnl pipeline hasn't started yet.
>>
>> With handling the bit setup at intel_validate_sprite_point_enable(),
>> we don't need the relative code at i915Enable then.
>>
>> This patch would _really_ fix the webglc point-size.html test case and
>> of course, not regress piglit point-sprite and glean-pointSprite testcase.
>>
>> NOTE: This is a candidate for stable release branches.
>>
>> v2: fallback just when all enabled tex coord units need do
>>     CoordReplace(Eric).
>>
>> Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com>
>> ---
>>  src/mesa/drivers/dri/i915/i915_context.h |    1 +
>>  src/mesa/drivers/dri/i915/i915_state.c   |   13 +-------
>>  src/mesa/drivers/dri/i915/intel_tris.c   |   52 
>> ++++++++++++++++++++++++++++++
>>  3 files changed, 54 insertions(+), 12 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i915/i915_context.h 
>> b/src/mesa/drivers/dri/i915/i915_context.h
>> index 8167137..59eeb6e 100644
>> --- a/src/mesa/drivers/dri/i915/i915_context.h
>> +++ b/src/mesa/drivers/dri/i915/i915_context.h
>> @@ -40,6 +40,7 @@
>>  #define I915_FALLBACK_POINT_SMOOTH    0x80000
>>  #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN       0x100000
>>  #define I915_FALLBACK_DRAW_OFFSET     0x200000
>> +#define I915_FALLBACK_COORD_REPLACE   0x400000
>>
>>  #define I915_UPLOAD_CTX              0x1
>>  #define I915_UPLOAD_BUFFERS          0x2
>> diff --git a/src/mesa/drivers/dri/i915/i915_state.c 
>> b/src/mesa/drivers/dri/i915/i915_state.c
>> index 756001f..3c751e4 100644
>> --- a/src/mesa/drivers/dri/i915/i915_state.c
>> +++ b/src/mesa/drivers/dri/i915/i915_state.c
>> @@ -869,18 +869,7 @@ i915Enable(struct gl_context * ctx, GLenum cap, 
>> GLboolean state)
>>        break;
>>
>>     case GL_POINT_SPRITE:
>> -      /* This state change is handled in i915_reduced_primitive_state 
>> because
>> -       * the hardware bit should only be set when rendering points.
>> -       */
>> -      dw = i915->state.Ctx[I915_CTXREG_LIS4];
>> -      if (state)
>> -      dw |= S4_SPRITE_POINT_ENABLE;
>> -      else
>> -      dw &= ~S4_SPRITE_POINT_ENABLE;
>> -      if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
>> -      i915->state.Ctx[I915_CTXREG_LIS4] = dw;
>> -      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
>> -      }
>> +      /* Handle it at intel_validate_sprite_point_enable() */
>>        break;
>>
>>     case GL_POINT_SMOOTH:
>> diff --git a/src/mesa/drivers/dri/i915/intel_tris.c 
>> b/src/mesa/drivers/dri/i915/intel_tris.c
>> index a36011a..58f6a59 100644
>> --- a/src/mesa/drivers/dri/i915/intel_tris.c
>> +++ b/src/mesa/drivers/dri/i915/intel_tris.c
>> @@ -1052,6 +1052,48 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = {
>>     GL_TRIANGLES
>>  };
>>
>> +static void
>> +intel_validate_sprite_point_enable(struct intel_context *intel)
>> +{
>> +   struct gl_context *ctx = &intel->ctx;
>> +   struct i915_fragment_program *p =
>> +      (struct i915_fragment_program *) ctx->FragmentProgram._Current;
>> +   const GLbitfield64 inputsRead = p->FragProg.Base.InputsRead;
>> +   struct i915_context *i915 = i915_context(ctx);
>> +   GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK;
>> +   int i;
>> +   GLuint coord_replace_bits = 0x0;
>> +   GLuint tex_coord_unit_bits = 0x0;
>> +
>> +   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
>> +      if (ctx->Point.CoordReplace[i] && ctx->Point.PointSprite)
>> +         coord_replace_bits |= (1 << i);
>> +      if (inputsRead & FRAG_BIT_TEX(i))
>> +         tex_coord_unit_bits |= (1 << i);
>> +   }
>
> This ignores varyings assigned to texture coordinate inputs.

Yes, and I did it on purpose, since we want to check the mis-match
case of coord_replace_bits and tex_coord_unit_bits. You can see the
following comments why I did this.

>
>> +
>> +   s4 &= ~S4_SPRITE_POINT_ENABLE;
>> +   if (coord_replace_bits) {
>> +      if (coord_replace_bits != tex_coord_unit_bits) {
>> +         /*
>> +          * Here we can't enable the SPRITE_POINT_ENABLE bit due to the
>> +          * mis-match of tex_coord_unit_bits and coord_replace_bits, or
>> +          * this will make all the other non-point-sprite coords be
>> +          * replaced to value (0, 0)-(1, 1).
>> +          *
>> +          * Thus, a fallback is needed.
>> +          */
>> +         FALLBACK(intel, I915_FALLBACK_COORD_REPLACE, true);
>
> Here, if you ever fall back for coordinate replacement, you'll never
> exit software fallbacks.

Yeah, you are right. Will fix it.

>
>>  /**********************************************************************/
>>  /*                 High level hooks for t_vb_render.c                 */
>> @@ -1070,6 +1112,15 @@ intelRunPipeline(struct gl_context * ctx)
>>     if (ctx->NewState)
>>        _mesa_update_state_locked(ctx);
>>
>> +   /*
>> +    * Enable POINT_SPRITE_ENABLE bit when needed here
>> +    *
>> +    * Handle it at _draw_ time so that we can guarantee the CoordReplace
>> +    * changes handled well. And we must do it before the tnl pipeline is
>> +    * running so that we can fallback when finding something goes wrong.
>> +    */
>> +   intel_validate_sprite_point_enable(intel);
>
> Other computed state happens in i915InvalidateState.  Why does this one
> go here?

A nice point. Yeah, I should do the stuff there.

So, how about the following patch

(note: I haven't tested the patch yet since I don't have hardware for
testing at home, but it should work ;)
(send from my gmail account, the format may not good, sorry for that)

---

>From 34964ef86aad7361cb4f3f5f73ae4e42928a4b31 Mon Sep 17 00:00:00 2001
From: Yuanhan Liu <yuanhan....@linux.intel.com>
Date: Sat, 17 Mar 2012 10:48:23 +0800
Subject: [PATCH] i915: set SPRITE_POINT_ENABLE bit correctly

When SPRITE_POINT_ENABLE bit is set, the texture coord would be
replaced, and this is only needed when we called something like
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE).

And more,  we currently handle varying inputs as texture coord,
we would be careful when setting this bit and set it just when
needed, or you will find the value of varying input is not right
and changed.

Thus we do set SPRITE_POINT_ENABLE bit only when all enabled tex
coord units need do CoordReplace. Or fallback is needed to make
sure the rendering is right.

With handling the bit setup at i915_update_sprite_point_enable(),
we don't need the relative code at i915Enable then.

This patch would _really_ fix the webglc point-size.html test case and
of course, not regress piglit point-sprite and glean-pointSprite
testcase.

NOTE: This is a candidate for stable release branches.

v2: fallback just when all enabled tex coord units need do
    CoordReplace(Eric).
v3: move the sprite point validate code at I915InvalidateState(Eric)

Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com>
---
 src/mesa/drivers/dri/i915/i915_context.c |    2 +
 src/mesa/drivers/dri/i915/i915_context.h |    2 +
 src/mesa/drivers/dri/i915/i915_state.c   |   53 +++++++++++++++++++++++-------
 src/mesa/drivers/dri/i915/intel_tris.c   |    1 +
 4 files changed, 46 insertions(+), 12 deletions(-)

diff --git a/src/mesa/drivers/dri/i915/i915_context.c
b/src/mesa/drivers/dri/i915/i915_context.c
index 36563ef..d7785be 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -76,6 +76,8 @@ i915InvalidateState(struct gl_context * ctx, GLuint new_state)
        i915_update_provoking_vertex(ctx);
    if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))
        i915_update_program(ctx);
+   if (new_state & _NEW_POINT)
+       i915_update_sprite_point_enable(ctx);
 }


diff --git a/src/mesa/drivers/dri/i915/i915_context.h
b/src/mesa/drivers/dri/i915/i915_context.h
index 8167137..7037465 100644
--- a/src/mesa/drivers/dri/i915/i915_context.h
+++ b/src/mesa/drivers/dri/i915/i915_context.h
@@ -40,6 +40,7 @@
 #define I915_FALLBACK_POINT_SMOOTH      0x80000
 #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN         0x100000
 #define I915_FALLBACK_DRAW_OFFSET       0x200000
+#define I915_FALLBACK_COORD_REPLACE     0x400000

 #define I915_UPLOAD_CTX              0x1
 #define I915_UPLOAD_BUFFERS          0x2
@@ -338,6 +339,7 @@ extern void i915InitStateFunctions(struct
dd_function_table *functions);
 extern void i915InitState(struct i915_context *i915);
 extern void i915_update_stencil(struct gl_context * ctx);
 extern void i915_update_provoking_vertex(struct gl_context *ctx);
+extern void i915_update_sprite_point_enable(struct gl_context *ctx);


 /*======================================================================
diff --git a/src/mesa/drivers/dri/i915/i915_state.c
b/src/mesa/drivers/dri/i915/i915_state.c
index 756001f..f094e23 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -652,6 +652,46 @@ i915PointParameterfv(struct gl_context * ctx,
GLenum pname, const GLfloat *param
    }
 }

+void
+i915_update_sprite_point_enable(struct gl_context *ctx)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct i915_fragment_program *p =
+      (struct i915_fragment_program *) ctx->FragmentProgram._Current;
+   const GLbitfield64 inputsRead = p->FragProg.Base.InputsRead;
+   struct i915_context *i915 = i915_context(ctx);
+   GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK;
+   int i;
+   GLuint coord_replace_bits = 0x0;
+   GLuint tex_coord_unit_bits = 0x0;
+
+   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+      if (ctx->Point.CoordReplace[i] && ctx->Point.PointSprite)
+         coord_replace_bits |= (1 << i);
+      if (inputsRead & FRAG_BIT_TEX(i))
+         tex_coord_unit_bits |= (1 << i);
+   }
+
+   /*
+    * Here we can't enable the SPRITE_POINT_ENABLE bit when the mis-match
+    * of tex_coord_unit_bits and coord_replace_bits, or this will make all
+    * the other non-point-sprite coords(like varying inputs, as we now use
+    * tex coord to implement varying inputs) be replaced to value (0,
0)-(1, 1).
+    *
+    * Thus, do fallback when needed.
+    */
+   FALLBACK(intel, I915_FALLBACK_COORD_REPLACE,
+            coord_replace_bits && coord_replace_bits != tex_coord_unit_bits);
+
+   s4 &= ~S4_SPRITE_POINT_ENABLE;
+   s4 |= (coord_replace_bits && coord_replace_bits == tex_coord_unit_bits) ?
+         S4_SPRITE_POINT_ENABLE : 0;
+   if (s4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
+      i915->state.Ctx[I915_CTXREG_LIS4] = s4;
+      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+   }
+}
+

 /* =============================================================
  * Color masks
@@ -869,18 +909,7 @@ i915Enable(struct gl_context * ctx, GLenum cap,
GLboolean state)
       break;

    case GL_POINT_SPRITE:
-      /* This state change is handled in i915_reduced_primitive_state because
-       * the hardware bit should only be set when rendering points.
-       */
-        dw = i915->state.Ctx[I915_CTXREG_LIS4];
-      if (state)
-        dw |= S4_SPRITE_POINT_ENABLE;
-      else
-        dw &= ~S4_SPRITE_POINT_ENABLE;
-      if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
-        i915->state.Ctx[I915_CTXREG_LIS4] = dw;
-        I915_STATECHANGE(i915, I915_UPLOAD_CTX);
-      }
+      /* Handle it at i915_update_sprite_point_enable () */
       break;

    case GL_POINT_SMOOTH:
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c
b/src/mesa/drivers/dri/i915/intel_tris.c
index a36011a..68f0e05 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -1198,6 +1198,7 @@ static char *fallbackStrings[] = {
    [19] = "Smooth point",
    [20] = "point sprite coord origin",
    [21] = "depth/color drawing offset",
+   [22] = "coord replace(SPRITE POINT ENABLE)",
 };


-- 
1.7.3.1
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