Re: [Mesa-dev] [PATCH 0/5] MSAA on R6xx

2012-08-27 Thread Török Edwin
On 08/27/2012 05:09 PM, Marek Olšák wrote: > I think the forward compatible contexts can only be created with > OpenGL 3.1 and later versions, but I am not 100% sure. According to comments in GLFW it appears that forward compat. contexts should work with 3.0: // Context profiles are only defined

Re: [Mesa-dev] [PATCH 0/5] MSAA on R6xx

2012-08-27 Thread Marek Olšák
I think the forward compatible contexts can only be created with OpenGL 3.1 and later versions, but I am not 100% sure. Marek On Mon, Aug 27, 2012 at 3:47 PM, Török Edwin wrote: > On 08/27/2012 12:33 PM, Török Edwin wrote: >> On 08/27/2012 05:00 AM, Marek Olšák wrote: >>> This series implements

Re: [Mesa-dev] [PATCH 0/5] MSAA on R6xx

2012-08-27 Thread Török Edwin
On 08/27/2012 12:33 PM, Török Edwin wrote: > On 08/27/2012 05:00 AM, Marek Olšák wrote: >> This series implements MSAA for the R6xx family of GPUs. >> >> The only problem is that the depth decompression doesn't work with MSAA >> depth buffers, which means for the GL user that depth-stencil blittin

Re: [Mesa-dev] [PATCH 0/5] MSAA on R6xx

2012-08-27 Thread Török Edwin
On 08/27/2012 05:00 AM, Marek Olšák wrote: > This series implements MSAA for the R6xx family of GPUs. > > The only problem is that the depth decompression doesn't work with MSAA depth > buffers, which means for the GL user that depth-stencil blitting and > depth-stencil resolve don't work, altho