On 08/27/2012 05:09 PM, Marek Olšák wrote:
> I think the forward compatible contexts can only be created with
> OpenGL 3.1 and later versions, but I am not 100% sure.
According to comments in GLFW it appears that forward compat. contexts should
work with 3.0:
// Context profiles are only defined
I think the forward compatible contexts can only be created with
OpenGL 3.1 and later versions, but I am not 100% sure.
Marek
On Mon, Aug 27, 2012 at 3:47 PM, Török Edwin
wrote:
> On 08/27/2012 12:33 PM, Török Edwin wrote:
>> On 08/27/2012 05:00 AM, Marek Olšák wrote:
>>> This series implements
On 08/27/2012 12:33 PM, Török Edwin wrote:
> On 08/27/2012 05:00 AM, Marek Olšák wrote:
>> This series implements MSAA for the R6xx family of GPUs.
>>
>> The only problem is that the depth decompression doesn't work with MSAA
>> depth buffers, which means for the GL user that depth-stencil blittin
On 08/27/2012 05:00 AM, Marek Olšák wrote:
> This series implements MSAA for the R6xx family of GPUs.
>
> The only problem is that the depth decompression doesn't work with MSAA depth
> buffers, which means for the GL user that depth-stencil blitting and
> depth-stencil resolve don't work, altho