Re: [Mesa-dev] [PATCH] swr: Fix resource leak in object.

2016-05-04 Thread Robert Foss
On 05/04/2016 08:52 AM, Rowley, Timothy O wrote: After shader compilation, the gallivm_state is owned by ShaderVariant<> and destroyed by its destructor (swr_state.h) so that the generated JIT code and gallivm_state can be freed when no longer needed. Oh. Splendid. Thanks for looking into

Re: [Mesa-dev] [PATCH] swr: Fix resource leak in object.

2016-05-04 Thread Rowley, Timothy O
After shader compilation, the gallivm_state is owned by ShaderVariant<> and destroyed by its destructor (swr_state.h) so that the generated JIT code and gallivm_state can be freed when no longer needed. > On May 3, 2016, at 5:45 PM, robert.f...@collabora.com wrote: > > From: Robert Foss > > M