On 05/04/2016 08:52 AM, Rowley, Timothy O wrote:
After shader compilation, the gallivm_state is owned by ShaderVariant<> and
destroyed by its destructor (swr_state.h) so that the generated JIT code and
gallivm_state can be freed when no longer needed.
Oh. Splendid.
Thanks for looking into
After shader compilation, the gallivm_state is owned by ShaderVariant<> and
destroyed by its destructor (swr_state.h) so that the generated JIT code and
gallivm_state can be freed when no longer needed.
> On May 3, 2016, at 5:45 PM, robert.f...@collabora.com wrote:
>
> From: Robert Foss
>
> M