After shader compilation, the gallivm_state is owned by ShaderVariant<> and destroyed by its destructor (swr_state.h) so that the generated JIT code and gallivm_state can be freed when no longer needed.
> On May 3, 2016, at 5:45 PM, robert.f...@collabora.com wrote: > > From: Robert Foss <robert.f...@collabora.com> > > Make sure that memory allocated is free'd. > Previously only the contents of the variable > galliumvm was free'd, not the actual memory > it points to. > > Coverity: 1358907 > Signed-off-by: Robert Foss <robert.f...@collabora.com> > --- > src/gallium/drivers/swr/swr_shader.cpp | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/gallium/drivers/swr/swr_shader.cpp > b/src/gallium/drivers/swr/swr_shader.cpp > index f693f51..5b1b1ee 100644 > --- a/src/gallium/drivers/swr/swr_shader.cpp > +++ b/src/gallium/drivers/swr/swr_shader.cpp > @@ -134,6 +134,7 @@ struct BuilderSWR : public Builder { > > ~BuilderSWR() { > gallivm_free_ir(gallivm); > + FREE(gallivm); > } > > struct gallivm_state *gallivm; > -- > 2.5.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev