On 05/04/2016 08:52 AM, Rowley, Timothy O wrote:
After shader compilation, the gallivm_state is owned by ShaderVariant<> and destroyed by its destructor (swr_state.h) so that the generated JIT code and gallivm_state can be freed when no longer needed.
Oh. Splendid. Thanks for looking into it. Rob.
On May 3, 2016, at 5:45 PM, robert.f...@collabora.com wrote: From: Robert Foss <robert.f...@collabora.com> Make sure that memory allocated is free'd. Previously only the contents of the variable galliumvm was free'd, not the actual memory it points to. Coverity: 1358907 Signed-off-by: Robert Foss <robert.f...@collabora.com> --- src/gallium/drivers/swr/swr_shader.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp index f693f51..5b1b1ee 100644 --- a/src/gallium/drivers/swr/swr_shader.cpp +++ b/src/gallium/drivers/swr/swr_shader.cpp @@ -134,6 +134,7 @@ struct BuilderSWR : public Builder { ~BuilderSWR() { gallivm_free_ir(gallivm); + FREE(gallivm); } struct gallivm_state *gallivm; -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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