On Fri, Sep 13, 2013 at 12:24 AM, Christoph Bumiller
wrote:
> On 12.09.2013 16:14, Roland Scheidegger wrote:
>> Am 12.09.2013 03:40, schrieb Dave Airlie:
Maybe the type isn't set correctly? Looks to me like these instructions
end up in mkCmp, which will set both src and dst type but igno
On 12.09.2013 16:14, Roland Scheidegger wrote:
> Am 12.09.2013 03:40, schrieb Dave Airlie:
>>> Maybe the type isn't set correctly? Looks to me like these instructions
>>> end up in mkCmp, which will set both src and dst type but ignore src
>>> type and set both according to the same type (which was
Am 12.09.2013 03:40, schrieb Dave Airlie:
>>
>> Maybe the type isn't set correctly? Looks to me like these instructions
>> end up in mkCmp, which will set both src and dst type but ignore src
>> type and set both according to the same type (which was the dst type).
>>
>> Roland
>
> Okay I've attac
>
> Maybe the type isn't set correctly? Looks to me like these instructions
> end up in mkCmp, which will set both src and dst type but ignore src
> type and set both according to the same type (which was the dst type).
>
> Roland
Okay I've attached my next attempt at fixing it, fixes the two test
Am 10.09.2013 06:55, schrieb Dave Airlie:
> On Tue, Sep 10, 2013 at 12:04 PM, Dave Airlie wrote:
>> On Tue, Sep 10, 2013 at 11:59 AM, Dave Airlie wrote:
>>> Hey,
>>>
>>> so virgl stopped working on nouveau the other day and I bisected it to
>>> the enable of the floating point compare instruction
Am 10.09.2013 04:04, schrieb Dave Airlie:
> On Tue, Sep 10, 2013 at 11:59 AM, Dave Airlie wrote:
>> Hey,
>>
>> so virgl stopped working on nouveau the other day and I bisected it to
>> the enable of the floating point compare instructions in the state
>> tracker,
>>
>> I've attached a shader runne
On 10.09.2013 06:55, Dave Airlie wrote:
> On Tue, Sep 10, 2013 at 12:04 PM, Dave Airlie wrote:
>> On Tue, Sep 10, 2013 at 11:59 AM, Dave Airlie wrote:
>>> Hey,
>>>
>>> so virgl stopped working on nouveau the other day and I bisected it to
>>> the enable of the floating point compare instructions
On Tue, Sep 10, 2013 at 12:04 PM, Dave Airlie wrote:
> On Tue, Sep 10, 2013 at 11:59 AM, Dave Airlie wrote:
>> Hey,
>>
>> so virgl stopped working on nouveau the other day and I bisected it to
>> the enable of the floating point compare instructions in the state
>> tracker,
>>
>> I've attached a
On Tue, Sep 10, 2013 at 11:59 AM, Dave Airlie wrote:
> Hey,
>
> so virgl stopped working on nouveau the other day and I bisected it to
> the enable of the floating point compare instructions in the state
> tracker,
>
> I've attached a shader runner file that makes it hang,
As usual 5 secs after p
Hey,
so virgl stopped working on nouveau the other day and I bisected it to
the enable of the floating point compare instructions in the state
tracker,
I've attached a shader runner file that makes it hang,
Dave.
nouveau-float-compare-regression.shader_test
Description: Binary data
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