Ville,
On Monday, 20 August 2018 15:57:07 CEST Ville Syrjälä wrote:
> Seems to. Thanks for tracking it down.
>
> Tested-by: Ville Syrjälä
Thanks for finding out how to reproduce and testing.
best
Mathias
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On Fri, Aug 10, 2018 at 01:13:31PM +0200, Mathias Fröhlich wrote:
> Hi Ville,
>
> > Looks like
> > "vid_gl20" "0"
> > is needed to reproduce the issue.
>
> Thanks! Now I can observe the problem!
> And the attached patch seems to fix what I can observe here.
> Does the attached patch also fix the
Hi Ville,
> Looks like
> "vid_gl20" "0"
> is needed to reproduce the issue.
Thanks! Now I can observe the problem!
And the attached patch seems to fix what I can observe here.
Does the attached patch also fix the problem with the
older intel chip you originally reported?
Thanks!
MathiasFrom 68e
On Tue, Jul 31, 2018 at 08:29:18AM +0200, Mathias Fröhlich wrote:
> Hi Ville,
>
> > I noticed a while back that xonotic had started to misrender the gun
> > models on i915. Yesterday I bisected it down to commit 64d2a2048054
> > ("mesa: Make gl_vertex_array contain pointers to first order VAO
> >
Hi Ville,
> I noticed a while back that xonotic had started to misrender the gun
> models on i915. Yesterday I bisected it down to commit 64d2a2048054
> ("mesa: Make gl_vertex_array contain pointers to first order VAO
> members."). Actually that commit broke things even worse (and the
> game would
Hi Ville,
> I noticed a while back that xonotic had started to misrender the gun
> models on i915. Yesterday I bisected it down to commit 64d2a2048054
> ("mesa: Make gl_vertex_array contain pointers to first order VAO
> members."). Actually that commit broke things even worse (and the
> game would
Hi Mathias,
I noticed a while back that xonotic had started to misrender the gun
models on i915. Yesterday I bisected it down to commit 64d2a2048054
("mesa: Make gl_vertex_array contain pointers to first order VAO
members."). Actually that commit broke things even worse (and the
game would even cr