Hi Ville, > I noticed a while back that xonotic had started to misrender the gun > models on i915. Yesterday I bisected it down to commit 64d2a2048054 > ("mesa: Make gl_vertex_array contain pointers to first order VAO > members."). Actually that commit broke things even worse (and the > game would even crash after a while), but a later commit (presumably > 98f35ad63c23 ("vbo: Correctly handle source arrays in vbo_split_copy.") > fixed things a little bit. But even with current master the guns are > still being misrendered. I also verified that the same breakage was > visible with swrast, whereas llvmpipe and i965 seemed ok. > > To reproduce you can run 'xonotic-glx -benchmark demos/the-big-keybench.dem' > and wait until the guy picks up the mortar (I think that's what its > called) which is maybe the third gun he picks up in that demo. The gun > is supposed to have some red color on it but now it has green. > > It looked like there's already a bunch of stuff piled on top of the > regression so reverting didn't seem entirely trivial, and thus I didn't > bother trying.
I'll take a look! And no - reverting depends on too much. Mathias _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev