On Tue, Jul 31, 2018 at 08:29:18AM +0200, Mathias Fröhlich wrote: > Hi Ville, > > > I noticed a while back that xonotic had started to misrender the gun > > models on i915. Yesterday I bisected it down to commit 64d2a2048054 > > ("mesa: Make gl_vertex_array contain pointers to first order VAO > > members."). Actually that commit broke things even worse (and the > > game would even crash after a while), but a later commit (presumably > > 98f35ad63c23 ("vbo: Correctly handle source arrays in vbo_split_copy.") > > fixed things a little bit. But even with current master the guns are > > still being misrendered. I also verified that the same breakage was > > visible with swrast, whereas llvmpipe and i965 seemed ok. > > > > To reproduce you can run 'xonotic-glx -benchmark > > demos/the-big-keybench.dem' > > and wait until the guy picks up the mortar (I think that's what its > > called) which is maybe the third gun he picks up in that demo. The gun > > is supposed to have some red color on it but now it has green. > > I tried to reproduce that problem using classic swrast. > Some variants of last weeks git master show the exact same > pictures than swrast using the last good commit from your bisect. > So, basically I can't reproduce the problem here.
Looks like "vid_gl20" "0" is needed to reproduce the issue. -- Ville Syrjälä syrj...@sci.fi http://www.sci.fi/~syrjala/ _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev