On Mon, 2 Jan 2012 16:34:23 +, Dave Airlie wrote:
> From: Dave Airlie
>
> EXT_texture_integer isn't strictly equivalent to GL3, the L/I/A integer
> formats are not required in GL3, and some drivers may not require them.
>
> I've no idea if we have any hw that requires it, just sending the
I agree that we shouldn't be exposing EXT_texture_integer.
I think it would be cleaner to just say that if GLSL 1.3 is supported,
all the other features which are part of it are supported too. I would
simplify the code like this (see below), and most of the checks for
EXT_texture_integer should al
>
> EXT_texture_integer isn't strictly equivalent to GL3, the L/I/A integer
> formats are not required in GL3, and some drivers may not require them.
>
> I've no idea if we have any hw that requires it, just sending the patch along
> after discussion on irc.
Another reason was mentioned on irc, EX
From: Dave Airlie
EXT_texture_integer isn't strictly equivalent to GL3, the L/I/A integer
formats are not required in GL3, and some drivers may not require them.
I've no idea if we have any hw that requires it, just sending the patch along
after discussion on irc.
Signed-off-by: Dave Airlie
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