> > EXT_texture_integer isn't strictly equivalent to GL3, the L/I/A integer > formats are not required in GL3, and some drivers may not require them. > > I've no idea if we have any hw that requires it, just sending the patch along > after discussion on irc.
Another reason was mentioned on irc, EXT_texture_integer claims to require EXT_gpu_shader4 in its specification, so I'm not sure we should be exposing it without EXT_gpu_shader4 even in the presence of GL3. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev