On 12/01/2014 11:27 AM, Matt Turner wrote:
> On Mon, Dec 1, 2014 at 10:50 AM, Matt Turner wrote:
>> I think i915's vertex shaders can use saturate. I don't think this is needed.
>>
>> The code you were modifying (in Gallium) in the original patch doesn't
>> affect this driver.
>
> Actually, i915
On Mon, Dec 1, 2014 at 10:50 AM, Matt Turner wrote:
> I think i915's vertex shaders can use saturate. I don't think this is needed.
>
> The code you were modifying (in Gallium) in the original patch doesn't
> affect this driver.
Actually, i915 doesn't do hardware vertex shaders, so I don't know
w
I think i915's vertex shaders can use saturate. I don't think this is needed.
The code you were modifying (in Gallium) in the original patch doesn't
affect this driver.
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Signed-off-by: Abdiel Janulgue
---
src/mesa/drivers/dri/i915/i915_context.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/drivers/dri/i915/i915_context.c
b/src/mesa/drivers/dri/i915/i915_context.c
index 42ea54e..847105a 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b