On Mon, Dec 1, 2014 at 10:50 AM, Matt Turner <matts...@gmail.com> wrote:
> I think i915's vertex shaders can use saturate. I don't think this is needed.
>
> The code you were modifying (in Gallium) in the original patch doesn't
> affect this driver.

Actually, i915 doesn't do hardware vertex shaders, so I don't know
what to do here.
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