On Mon, Dec 1, 2014 at 10:50 AM, Matt Turner <matts...@gmail.com> wrote: > I think i915's vertex shaders can use saturate. I don't think this is needed. > > The code you were modifying (in Gallium) in the original patch doesn't > affect this driver.
Actually, i915 doesn't do hardware vertex shaders, so I don't know what to do here. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev