On 12/01/2014 11:27 AM, Matt Turner wrote: > On Mon, Dec 1, 2014 at 10:50 AM, Matt Turner <matts...@gmail.com> wrote: >> I think i915's vertex shaders can use saturate. I don't think this is needed. >> >> The code you were modifying (in Gallium) in the original patch doesn't >> affect this driver. > > Actually, i915 doesn't do hardware vertex shaders, so I don't know > what to do here.
It uses the software path in src/mesa/program/prog_execute.c... which can do saturates in the vertex shader. > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev