I realized this model won't work with parellel execution.
I will fix it and post another version shortly.
On Wed, Mar 14, 2018 at 03:15:20PM -0700, Kenneth Graunke wrote:
> On Friday, March 9, 2018 2:28:36 PM PDT Dongwon Kim wrote:
> > Optional binding of variables can be processed before linking
On Friday, March 9, 2018 2:28:36 PM PDT Dongwon Kim wrote:
> Optional binding of variables can be processed before linking shader
> objects for creating shader program. It is activated by adding lines
> with a keyword "BindAttribLoc" followed by name and index as,
>
> "BindAttribLoc name_str1 "
>
Optional binding of variables can be processed before linking shader
objects for creating shader program. It is activated by adding lines
with a keyword "BindAttribLoc" followed by name and index as,
"BindAttribLoc name_str1 "
For example,
[require]
..
BindAttrbLoc vertex 1
BindAttrbLoc coor