On Friday, March 9, 2018 2:28:36 PM PDT Dongwon Kim wrote: > Optional binding of variables can be processed before linking shader > objects for creating shader program. It is activated by adding lines > with a keyword "BindAttribLoc" followed by name and index as, > > "BindAttribLoc name_str1 <index1>" > > For example, > > [require] > ...... > BindAttrbLoc vertex 1 > BindAttrbLoc coord 2 > BindAttrbLoc col 3 > > This makes the shader-db run > > glBindAttribLocation(p, 1, "vertex"); > glBindAttribLocation(p, 2, "coord"); > glBindAttribLocation(p, 3, "col"); > > before glLinkProgram() to include these binding info in binary shader > program. > > Signed-off-by: Dongwon Kim <dongwon....@intel.com>
Matt, do you have an opinion on this? This seems like the sort of commands that would normally go in the [test] block, rather than the [require] block. But it looks like shader_runner doesn't have any syntax for glBindAttribLocation today. It's definitely a useful thing to have if we're going to use run.c to produce shader binaries for ARB_get_program_binary... > --- > run.c | 79 > +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > 1 file changed, 79 insertions(+) > > diff --git a/run.c b/run.c > index bbab5d9..fe2a97a 100644 > --- a/run.c > +++ b/run.c > @@ -76,6 +76,12 @@ struct shader { > int type; > }; > > +struct binding_var { > + char *name; > + GLint index; > + struct binding_var *next; > +}; > + > static bool > extension_in_string(const char *haystack, const char *needle) > { > @@ -105,6 +111,10 @@ extension_in_string(const char *haystack, const char > *needle) > return false; > } > > +#define SKIP_SPACES(str) while (*(str) == ' ') str++ > + > +struct binding_var binding_head = {"NULL", -1, NULL}; > + > static struct shader * > get_shaders(const struct context_info *core, const struct context_info > *compat, > const struct context_info *es, > @@ -120,6 +130,7 @@ get_shaders(const struct context_info *core, const struct > context_info *compat, > static const char *fp_req = "\nGL_ARB_fragment_program"; > static const char *vp_req = "\nGL_ARB_vertex_program"; > static const char *sso_req = "\nSSO ENABLED"; > + static const char *binding = "\nBindAttribLoc"; > static const char *gs = "geometry shader]\n"; > static const char *fs = "fragment "; > static const char *vs = "vertex "; > @@ -186,11 +197,13 @@ get_shaders(const struct context_info *core, const > struct context_info *compat, > const struct context_info *info = *type == TYPE_CORE ? core : compat; > > const char *extension_text = text; > + > while ((extension_text = memmem(extension_text, end_text - > extension_text, > "\nGL_", strlen("\nGL_"))) != NULL) { > extension_text += 1; > const char *newline = memchr(extension_text, '\n', > end_text - extension_text); > + > if (memmem(info->extension_string, info->extension_string_len, > extension_text, newline - extension_text) == NULL) { > fprintf(stderr, "SKIP: %s requires unavailable extension %.*s\n", > @@ -202,6 +215,62 @@ get_shaders(const struct context_info *core, const > struct context_info *compat, > } > } > > + /* process binding */ > + struct binding_var *binding_prev = &binding_head; > + const char *pre_binding_text = text; > + > + while ((pre_binding_text = memmem(pre_binding_text, end_text - > pre_binding_text, > + binding, strlen(binding))) != NULL) { > + pre_binding_text += strlen(binding); > + > + const char *newline = memchr(pre_binding_text, '\n', end_text - > pre_binding_text); > + > + SKIP_SPACES(pre_binding_text); > + > + char *endword = memchr(pre_binding_text, ' ', newline - > pre_binding_text); > + > + /* if there's no more space in the same line */ > + if (!endword) { > + fprintf(stderr, "SKIP: can't find attr index for this > binding\n"); > + continue; > + } > + > + char *binding_name = (char *)calloc(1, endword - pre_binding_text + > 1); > + > + strncpy(binding_name, pre_binding_text, endword - pre_binding_text); > + > + pre_binding_text = endword; > + > + SKIP_SPACES(pre_binding_text); > + if (*pre_binding_text == '\n') { > + fprintf(stderr, "SKIP: can't find attr variable name for this > binding\n"); > + continue; > + } > + > + endword = memchr(pre_binding_text, ' ', newline - pre_binding_text); > + > + if (!endword) > + endword = (char *)newline; > + > + char *index_string = calloc(1, endword - pre_binding_text + 1); > + strncpy(index_string, pre_binding_text, endword - pre_binding_text); > + > + struct binding_var *binding_new = malloc(sizeof(struct binding_var)); > + > + binding_new->index = strtol(index_string, NULL, 10); > + binding_new->name = binding_name; > + binding_new->next = NULL; > + > + free(index_string); > + > + fprintf(stdout, > + "LOG: glBindAttribLocation(prog, %d, \"%s\") will be > executed before linking\n", > + binding_new->index, binding_new->name); > + > + binding_prev->next = binding_new; > + binding_prev = binding_new; > + } > + > /* Find the shaders. */ > unsigned shader_size = 3; > struct shader *shader = malloc(shader_size * sizeof(struct shader)); > @@ -887,6 +956,16 @@ main(int argc, char **argv) > glDeleteShader(s); > } > > + /* takes care of pre-bindings */ > + struct binding_var *binding_curr = binding_head.next; > + while (binding_curr != NULL) { > + struct binding_var *binding_next = binding_curr->next; > + glBindAttribLocation(prog, binding_curr->index, > binding_curr->name); > + free(binding_curr->name); > + free(binding_curr); > + binding_curr = binding_next; > + } > + > glLinkProgram(prog); > > glGetProgramiv(prog, GL_LINK_STATUS, ¶m); >
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