I realized this model won't work with parellel execution. I will fix it and post another version shortly.
On Wed, Mar 14, 2018 at 03:15:20PM -0700, Kenneth Graunke wrote: > On Friday, March 9, 2018 2:28:36 PM PDT Dongwon Kim wrote: > > Optional binding of variables can be processed before linking shader > > objects for creating shader program. It is activated by adding lines > > with a keyword "BindAttribLoc" followed by name and index as, > > > > "BindAttribLoc name_str1 <index1>" > > > > For example, > > > > [require] > > ...... > > BindAttrbLoc vertex 1 > > BindAttrbLoc coord 2 > > BindAttrbLoc col 3 > > > > This makes the shader-db run > > > > glBindAttribLocation(p, 1, "vertex"); > > glBindAttribLocation(p, 2, "coord"); > > glBindAttribLocation(p, 3, "col"); > > > > before glLinkProgram() to include these binding info in binary shader > > program. > > > > Signed-off-by: Dongwon Kim <dongwon....@intel.com> > > Matt, do you have an opinion on this? This seems like the sort of > commands that would normally go in the [test] block, rather than the > [require] block. But it looks like shader_runner doesn't have any > syntax for glBindAttribLocation today. > > It's definitely a useful thing to have if we're going to use run.c > to produce shader binaries for ARB_get_program_binary... > > > --- > > run.c | 79 > > +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > > 1 file changed, 79 insertions(+) > > > > diff --git a/run.c b/run.c > > index bbab5d9..fe2a97a 100644 > > --- a/run.c > > +++ b/run.c > > @@ -76,6 +76,12 @@ struct shader { > > int type; > > }; > > > > +struct binding_var { > > + char *name; > > + GLint index; > > + struct binding_var *next; > > +}; > > + > > static bool > > extension_in_string(const char *haystack, const char *needle) > > { > > @@ -105,6 +111,10 @@ extension_in_string(const char *haystack, const char > > *needle) > > return false; > > } > > > > +#define SKIP_SPACES(str) while (*(str) == ' ') str++ > > + > > +struct binding_var binding_head = {"NULL", -1, NULL}; > > + > > static struct shader * > > get_shaders(const struct context_info *core, const struct context_info > > *compat, > > const struct context_info *es, > > @@ -120,6 +130,7 @@ get_shaders(const struct context_info *core, const > > struct context_info *compat, > > static const char *fp_req = "\nGL_ARB_fragment_program"; > > static const char *vp_req = "\nGL_ARB_vertex_program"; > > static const char *sso_req = "\nSSO ENABLED"; > > + static const char *binding = "\nBindAttribLoc"; > > static const char *gs = "geometry shader]\n"; > > static const char *fs = "fragment "; > > static const char *vs = "vertex "; > > @@ -186,11 +197,13 @@ get_shaders(const struct context_info *core, const > > struct context_info *compat, > > const struct context_info *info = *type == TYPE_CORE ? core : compat; > > > > const char *extension_text = text; > > + > > while ((extension_text = memmem(extension_text, end_text - > > extension_text, > > "\nGL_", strlen("\nGL_"))) != NULL) { > > extension_text += 1; > > const char *newline = memchr(extension_text, '\n', > > end_text - extension_text); > > + > > if (memmem(info->extension_string, info->extension_string_len, > > extension_text, newline - extension_text) == NULL) { > > fprintf(stderr, "SKIP: %s requires unavailable extension > > %.*s\n", > > @@ -202,6 +215,62 @@ get_shaders(const struct context_info *core, const > > struct context_info *compat, > > } > > } > > > > + /* process binding */ > > + struct binding_var *binding_prev = &binding_head; > > + const char *pre_binding_text = text; > > + > > + while ((pre_binding_text = memmem(pre_binding_text, end_text - > > pre_binding_text, > > + binding, strlen(binding))) != NULL) { > > + pre_binding_text += strlen(binding); > > + > > + const char *newline = memchr(pre_binding_text, '\n', end_text - > > pre_binding_text); > > + > > + SKIP_SPACES(pre_binding_text); > > + > > + char *endword = memchr(pre_binding_text, ' ', newline - > > pre_binding_text); > > + > > + /* if there's no more space in the same line */ > > + if (!endword) { > > + fprintf(stderr, "SKIP: can't find attr index for this > > binding\n"); > > + continue; > > + } > > + > > + char *binding_name = (char *)calloc(1, endword - pre_binding_text > > + 1); > > + > > + strncpy(binding_name, pre_binding_text, endword - > > pre_binding_text); > > + > > + pre_binding_text = endword; > > + > > + SKIP_SPACES(pre_binding_text); > > + if (*pre_binding_text == '\n') { > > + fprintf(stderr, "SKIP: can't find attr variable name for this > > binding\n"); > > + continue; > > + } > > + > > + endword = memchr(pre_binding_text, ' ', newline - > > pre_binding_text); > > + > > + if (!endword) > > + endword = (char *)newline; > > + > > + char *index_string = calloc(1, endword - pre_binding_text + 1); > > + strncpy(index_string, pre_binding_text, endword - > > pre_binding_text); > > + > > + struct binding_var *binding_new = malloc(sizeof(struct > > binding_var)); > > + > > + binding_new->index = strtol(index_string, NULL, 10); > > + binding_new->name = binding_name; > > + binding_new->next = NULL; > > + > > + free(index_string); > > + > > + fprintf(stdout, > > + "LOG: glBindAttribLocation(prog, %d, \"%s\") will be > > executed before linking\n", > > + binding_new->index, binding_new->name); > > + > > + binding_prev->next = binding_new; > > + binding_prev = binding_new; > > + } > > + > > /* Find the shaders. */ > > unsigned shader_size = 3; > > struct shader *shader = malloc(shader_size * sizeof(struct shader)); > > @@ -887,6 +956,16 @@ main(int argc, char **argv) > > glDeleteShader(s); > > } > > > > + /* takes care of pre-bindings */ > > + struct binding_var *binding_curr = binding_head.next; > > + while (binding_curr != NULL) { > > + struct binding_var *binding_next = binding_curr->next; > > + glBindAttribLocation(prog, binding_curr->index, > > binding_curr->name); > > + free(binding_curr->name); > > + free(binding_curr); > > + binding_curr = binding_next; > > + } > > + > > glLinkProgram(prog); > > > > glGetProgramiv(prog, GL_LINK_STATUS, ¶m); > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev