Re: [Mesa-dev] [PATCH 3/4] radeonsi: use multi-threaded compilation in debug contexts

2016-07-09 Thread Marek Olšák
On Fri, Jul 8, 2016 at 10:58 AM, Nicolai Hähnle wrote: > On 07.07.2016 23:49, Marek Olšák wrote: >> >> On Thu, Jul 7, 2016 at 9:39 AM, Nicolai Hähnle wrote: >>> >>> From: Nicolai Hähnle >>> >>> We only have to stay single-threaded when debug output must be >>> synchronous. >>> This yields better

Re: [Mesa-dev] [PATCH 3/4] radeonsi: use multi-threaded compilation in debug contexts

2016-07-08 Thread Nicolai Hähnle
On 07.07.2016 23:49, Marek Olšák wrote: On Thu, Jul 7, 2016 at 9:39 AM, Nicolai Hähnle wrote: From: Nicolai Hähnle We only have to stay single-threaded when debug output must be synchronous. This yields better parallelism in shader-db runs for me. shader-db should already get the CPU load t

Re: [Mesa-dev] [PATCH 3/4] radeonsi: use multi-threaded compilation in debug contexts

2016-07-07 Thread Marek Olšák
On Thu, Jul 7, 2016 at 9:39 AM, Nicolai Hähnle wrote: > From: Nicolai Hähnle > > We only have to stay single-threaded when debug output must be synchronous. > This yields better parallelism in shader-db runs for me. shader-db should already get the CPU load to 100% for all cores. It doesn't seem

[Mesa-dev] [PATCH 3/4] radeonsi: use multi-threaded compilation in debug contexts

2016-07-07 Thread Nicolai Hähnle
From: Nicolai Hähnle We only have to stay single-threaded when debug output must be synchronous. This yields better parallelism in shader-db runs for me. --- src/gallium/drivers/radeonsi/si_state_shaders.c | 8 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/gallium/dr