On Thu, Jul 7, 2016 at 9:39 AM, Nicolai Hähnle <[email protected]> wrote:
> From: Nicolai Hähnle <[email protected]>
>
> We only have to stay single-threaded when debug output must be synchronous.
> This yields better parallelism in shader-db runs for me.

shader-db should already get the CPU load to 100% for all cores. It
doesn't seem to possible to get better parallelism than that.

Marek
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