On 07.07.2016 23:49, Marek Olšák wrote:
On Thu, Jul 7, 2016 at 9:39 AM, Nicolai Hähnle <nhaeh...@gmail.com> wrote:
From: Nicolai Hähnle <nicolai.haeh...@amd.com>

We only have to stay single-threaded when debug output must be synchronous.
This yields better parallelism in shader-db runs for me.

shader-db should already get the CPU load to 100% for all cores. It
doesn't seem to possible to get better parallelism than that.

I know, though for some reason it didn't always get it for me. I haven't bothered to look into it so far though.

Nicolai


Marek

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