On Wed, Jul 23, 2014 at 5:57 PM, Ian Romanick wrote:
> On 07/22/2014 12:09 PM, Neil Roberts wrote:
>> diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
>> index 9dbfe9f..b708b49 100644
>> --- a/src/mesa/main/texcompress.c
>> +++ b/src/mesa/main/texcompress.c
>> @@ -235,6 +235,
> On 07/22/2014 12:09 PM, Neil Roberts wrote:
>> + * The spec for GL_ARB_texture_compression_bptc doesn't mention whether it
>> + * should be included in GL_COMPRESSED_TEXTURE_FORMATS.
Ian Romanick writes:
> What do NVIDIA and AMD do? We should mimic that.
I don't have an NVidia or AMD card ha
On 07/22/2014 12:09 PM, Neil Roberts wrote:
> diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
> index 9dbfe9f..b708b49 100644
> --- a/src/mesa/main/texcompress.c
> +++ b/src/mesa/main/texcompress.c
> @@ -235,6 +235,12 @@ _mesa_gl_compressed_format_base_format(GLenum format)
>
This adds the following four Mesa image format enums which correspond to the
four BPTC compressed texture formats:
MESA_FORMAT_BPTC_RGBA_UNORM
MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
It also updates the format information functio