On Sun, Apr 26, 2015 at 4:26 AM, Axel Davy wrote:
> Le 25/04/2015 00:21, Ilia Mirkin a écrit :
>>
>> On Fri, Apr 24, 2015 at 6:13 PM, Axel Davy wrote:
>>>
>>> Le 25/04/2015 00:02, Ilia Mirkin a écrit :
I'm having trouble understanding what you're changing here... perhaps
a bet
Le 25/04/2015 00:21, Ilia Mirkin a écrit :
On Fri, Apr 24, 2015 at 6:13 PM, Axel Davy wrote:
Le 25/04/2015 00:02, Ilia Mirkin a écrit :
I'm having trouble understanding what you're changing here... perhaps
a better commit description could go a ways to clearing things up?
Were you allocating
On Fri, Apr 24, 2015 at 6:13 PM, Axel Davy wrote:
> Le 25/04/2015 00:02, Ilia Mirkin a écrit :
>>
>>
>> I'm having trouble understanding what you're changing here... perhaps
>> a better commit description could go a ways to clearing things up?
>> Were you allocating it a level at a time before? Ho
Le 25/04/2015 00:02, Ilia Mirkin a écrit :
I'm having trouble understanding what you're changing here... perhaps
a better commit description could go a ways to clearing things up?
Were you allocating it a level at a time before? How did that work, I
don't see a per-level structure... I'm guessin
On Fri, Apr 24, 2015 at 4:09 PM, Axel Davy wrote:
> Some applications assume the memory for multilevel
> textures is allocated per continuous blocks.
>
> This patch implements that behaviour.
>
> Signed-off-by: Axel Davy
> ---
> src/gallium/state_trackers/nine/cubetexture9.c | 42 +++
Some applications assume the memory for multilevel
textures is allocated per continuous blocks.
This patch implements that behaviour.
Signed-off-by: Axel Davy
---
src/gallium/state_trackers/nine/cubetexture9.c | 42 --
src/gallium/state_trackers/nine/cubetexture9.h | 1 +
s