On Fri, Apr 24, 2015 at 6:13 PM, Axel Davy <axel.d...@ens.fr> wrote: > Le 25/04/2015 00:02, Ilia Mirkin a écrit : >> >> >> I'm having trouble understanding what you're changing here... perhaps >> a better commit description could go a ways to clearing things up? >> Were you allocating it a level at a time before? How did that work, I >> don't see a per-level structure... I'm guessing there's a bit more >> going on here. >> > Yes, we were allocating per level, whereas there we allocate once for all > levels, and get the offset. > > The nine_format_get_p_offset are called once per texture creation for every > level, after the pointers are cached in the surfaces associated to the > levels.
So that'll be n^2 calls to the size function. Which is suboptimal. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev