Le 25/04/2015 00:02, Ilia Mirkin a écrit :
I'm having trouble understanding what you're changing here... perhaps
a better commit description could go a ways to clearing things up?
Were you allocating it a level at a time before? How did that work, I
don't see a per-level structure... I'm guessing there's a bit more
going on here.
Yes, we were allocating per level, whereas there we allocate once for
all levels, and get the offset.
The nine_format_get_p_offset are called once per texture creation for
every level, after the pointers are cached in the surfaces associated to
the levels.
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