On 05/31/2018 10:48 AM, Eric Anholt wrote:
> Ian Romanick writes:
>
>> On 05/31/2018 10:34 AM, Ian Romanick wrote:
>>> There are GLSL IR lowering passes for a lot (all?) of this that I added
>>> when I did GL_MESA_shader_integer_functions. Is there a reason to not
>>> use those?
>>
>> Which I no
Ian Romanick writes:
> On 05/31/2018 10:34 AM, Ian Romanick wrote:
>> There are GLSL IR lowering passes for a lot (all?) of this that I added
>> when I did GL_MESA_shader_integer_functions. Is there a reason to not
>> use those?
>
> Which I now see that you mentioned in the commit messages. Sti
On 05/31/2018 10:34 AM, Ian Romanick wrote:
> There are GLSL IR lowering passes for a lot (all?) of this that I added
> when I did GL_MESA_shader_integer_functions. Is there a reason to not
> use those?
Which I now see that you mentioned in the commit messages. Still, just
curious...
> On 05/08
There are GLSL IR lowering passes for a lot (all?) of this that I added
when I did GL_MESA_shader_integer_functions. Is there a reason to not
use those?
On 05/08/2018 01:13 PM, Eric Anholt wrote:
> If you don't have HW to do bfi, then lowering bitfieldInsert to bfi makes
> things harder than keep
Whole series is
Reviewed-by: Matt Turner
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Eric Anholt writes:
> If you don't have HW to do bfi, then lowering bitfieldInsert to bfi makes
> things harder than keeping the "bits" argument around.
>
> This still uses bfm, but I've added the obvious lowering of bfm if you
> need it.
Anyone? Even just an ack, assuming that I'm passing the
If you don't have HW to do bfi, then lowering bitfieldInsert to bfi makes
things harder than keeping the "bits" argument around.
This still uses bfm, but I've added the obvious lowering of bfm if you
need it.
---
src/compiler/nir/nir.h| 5 +
src/compiler/nir/nir_opt_algebraic