On 05/31/2018 10:48 AM, Eric Anholt wrote: > Ian Romanick <i...@freedesktop.org> writes: > >> On 05/31/2018 10:34 AM, Ian Romanick wrote: >>> There are GLSL IR lowering passes for a lot (all?) of this that I added >>> when I did GL_MESA_shader_integer_functions. Is there a reason to not >>> use those? >> >> Which I now see that you mentioned in the commit messages. Still, just >> curious... > > Because this is easier than writing new gallium caps, more legible code, > and I need it for Vulkan anyway.
That makes sense. I didn't realize you had to add a new cap just to enable a GLSL IR lowering pass. That seems awfully heavyweight.
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