On 05/26/2015 02:03 PM, Jose Fonseca wrote:
On 25/05/15 15:41, Brian Paul wrote:
If the glPushAttrib() mask value was zero we didn't actually push
anything onto the attribute stack. A subsequent glPopAttrib() call
would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute
in that ca
On 25/05/15 15:41, Brian Paul wrote:
If the glPushAttrib() mask value was zero we didn't actually push
anything onto the attribute stack. A subsequent glPopAttrib() call
would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute
in that case to prevent the error.
Mesa now matches nv
On 26/05/15 19:11, Brian Paul wrote:
> On 05/26/2015 02:05 PM, Emil Velikov wrote:
>> On 25/05/15 14:41, Brian Paul wrote:
>>> If the glPushAttrib() mask value was zero we didn't actually push
>>> anything onto the attribute stack. A subsequent glPopAttrib() call
>>> would generate a GL_STACK_UNDE
On 05/26/2015 02:05 PM, Emil Velikov wrote:
On 25/05/15 14:41, Brian Paul wrote:
If the glPushAttrib() mask value was zero we didn't actually push
anything onto the attribute stack. A subsequent glPopAttrib() call
would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute
in that ca
On 25/05/15 14:41, Brian Paul wrote:
> If the glPushAttrib() mask value was zero we didn't actually push
> anything onto the attribute stack. A subsequent glPopAttrib() call
> would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute
> in that case to prevent the error.
>
> Mesa now
If the glPushAttrib() mask value was zero we didn't actually push
anything onto the attribute stack. A subsequent glPopAttrib() call
would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute
in that case to prevent the error.
Mesa now matches nvidia's behavior.
---
src/mesa/main/att