On 05/26/2015 02:05 PM, Emil Velikov wrote:
On 25/05/15 14:41, Brian Paul wrote:
If the glPushAttrib() mask value was zero we didn't actually push
anything onto the attribute stack. A subsequent glPopAttrib() call
would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute
in that case to prevent the error.
Mesa now matches nvidia's behavior.
If you feel that these cause significant headaches for game/app
developers feel free to throw in the stable tag on the series.
I only found this during the course of debugging an app that used
glPush/PopAttrib and I was trimming down the attrib mask. I hit 0 at
one point and discovered the error/bug then. I'm not aware of any apps
that hit this.
R-b?
-Brian
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