On 25/05/15 14:41, Brian Paul wrote: > If the glPushAttrib() mask value was zero we didn't actually push > anything onto the attribute stack. A subsequent glPopAttrib() call > would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute > in that case to prevent the error. > > Mesa now matches nvidia's behavior. If you feel that these cause significant headaches for game/app developers feel free to throw in the stable tag on the series.
Thanks Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev