On 09/08/2015 12:34 PM, Kenneth Graunke wrote:
On Tuesday, September 08, 2015 08:15:11 AM Tapani Pälli wrote:
I did not get as impressive results with these 3 patches (how did you
measure?) but on my machine (HSW GT2) complete shader_runner time goes
from ~83 secs to ~70secs so it is definitel
On Tuesday, September 08, 2015 08:15:11 AM Tapani Pälli wrote:
> I did not get as impressive results with these 3 patches (how did you
> measure?) but on my machine (HSW GT2) complete shader_runner time goes
> from ~83 secs to ~70secs so it is definitely improving.
>
> I simply do 'time bin/shad
I did not get as impressive results with these 3 patches (how did you
measure?) but on my machine (HSW GT2) complete shader_runner time goes
from ~83 secs to ~70secs so it is definitely improving.
I simply do 'time bin/shader_runner' for the measurement.
Tested-by: Tapani Pälli
On 09/05/2015
On Sat, 2015-09-05 at 02:21 -0700, Kenneth Graunke wrote:
> Cuts compile/link time of the fragment shader in bug #91857 by 31%
> (31.79 -> 21.64). It has over 8,000 variables so linked lists are
> terrible.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
> Signed-off-by: Kenneth
Cuts compile/link time of the fragment shader in bug #91857 by 31%
(31.79 -> 21.64). It has over 8,000 variables so linked lists are
terrible.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke
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src/glsl/opt_constant_variable.cpp | 39