On Tuesday, September 08, 2015 08:15:11 AM Tapani Pälli wrote: > I did not get as impressive results with these 3 patches (how did you > measure?) but on my machine (HSW GT2) complete shader_runner time goes > from ~83 secs to ~70secs so it is definitely improving. > > I simply do 'time bin/shader_runner' for the measurement. > > Tested-by: Tapani Pälli <tapani.pa...@intel.com>
Oh, I downloaded the earlier bare .frag version: https://bugs.freedesktop.org/attachment.cgi?id=118071 and then I ran (on my Lenovo X250 with an i7 5600u): time shader_precompile=false glslparsertest --check-link obsfucated_shader.frag pass 3.30 Disabling the precompile removes the i965 backend time.
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