On 09/08/2015 12:34 PM, Kenneth Graunke wrote:
On Tuesday, September 08, 2015 08:15:11 AM Tapani Pälli wrote:
I did not get as impressive results with these 3 patches (how did you
measure?) but on my machine (HSW GT2) complete shader_runner time goes
from ~83 secs to ~70secs so it is definitely improving.

I simply do 'time bin/shader_runner' for the measurement.

Tested-by: Tapani Pälli <tapani.pa...@intel.com>

Oh, I downloaded the earlier bare .frag version:
https://bugs.freedesktop.org/attachment.cgi?id=118071

and then I ran (on my Lenovo X250 with an i7 5600u):

time shader_precompile=false glslparsertest --check-link obsfucated_shader.frag 
pass 3.30

Disabling the precompile removes the i965 backend time.


OK, makes sense. These changes optimize the frontend portion of the whole cake.

// Tapani
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