On Wed, Aug 12, 2015 at 11:55 AM, Eric Anholt wrote:
> There are so many flags in textures, that the CSE pass would have a hard
> time referencing the correct set when figuring out if two texture ops are
> the same. By zeroing, we can avoid that fragility.
> ---
Presumably you didn't see that th
There are so many flags in textures, that the CSE pass would have a hard
time referencing the correct set when figuring out if two texture ops are
the same. By zeroing, we can avoid that fragility.
---
src/glsl/nir/nir.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl