On Wed, Aug 12, 2015 at 11:55 AM, Eric Anholt <e...@anholt.net> wrote:
> There are so many flags in textures, that the CSE pass would have a hard
> time referencing the correct set when figuring out if two texture ops are
> the same.  By zeroing, we can avoid that fragility.
> ---

Presumably you didn't see that this fixed anything, because
ralloc_size() (which ralloc() wraps) has been mistakenly calling
calloc() since it was added. :)

That's not to say that we shouldn't be zeroing nir_tex_instr anyway.
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