There are so many flags in textures, that the CSE pass would have a hard
time referencing the correct set when figuring out if two texture ops are
the same.  By zeroing, we can avoid that fragility.
---
 src/glsl/nir/nir.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 78ff886..2f7cbae 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -450,7 +450,7 @@ nir_call_instr_create(nir_shader *shader, 
nir_function_overload *callee)
 nir_tex_instr *
 nir_tex_instr_create(nir_shader *shader, unsigned num_srcs)
 {
-   nir_tex_instr *instr = ralloc(shader, nir_tex_instr);
+   nir_tex_instr *instr = rzalloc(shader, nir_tex_instr);
    instr_init(&instr->instr, nir_instr_type_tex);
 
    dest_init(&instr->dest);
-- 
2.1.4

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to