Assuming Jenkins is happy with them, this series is
Reviewed-by: Samuel Iglesias Gonsálvez
Sam
On 13/07/18 00:48, Jason Ekstrand wrote:
> In this case, the surface faking will give us a R8_UNORM surface and we
> need to do an sRGB conversion in the shader.
>
> cc: mesa-sta...@lists.freedesktop
In this case, the surface faking will give us a R8_UNORM surface and we
need to do an sRGB conversion in the shader.
cc: mesa-sta...@lists.freedesktop.org
---
src/intel/blorp/blorp_blit.c | 4
1 file changed, 4 insertions(+)
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_