In this case, the surface faking will give us a R8_UNORM surface and we need to do an sRGB conversion in the shader.
cc: mesa-sta...@lists.freedesktop.org --- src/intel/blorp/blorp_blit.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c index 0045275a550..66f58344ef6 100644 --- a/src/intel/blorp/blorp_blit.c +++ b/src/intel/blorp/blorp_blit.c @@ -1954,6 +1954,10 @@ try_blorp_blit(struct blorp_batch *batch, params->x0 *= 3; params->x1 *= 3; + /* If it happens to be sRGB, we need to force a conversion */ + if (params->dst.view.format == ISL_FORMAT_R8G8B8_UNORM_SRGB) + wm_prog_key->dst_format = ISL_FORMAT_R9G9B9E5_SHAREDEXP; + surf_fake_rgb_with_red(batch->blorp->isl_dev, ¶ms->dst); wm_prog_key->dst_rgb = true; -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev