On Wed, 2015-08-19 at 13:52 +0300, Francisco Jerez wrote:
> Timothy Arceri writes:
>
> > On Mon, 2015-08-17 at 19:45 +0300, Francisco Jerez wrote:
> > > Support for binding an image to an image unit explicitly in the shader
> > > source is required by both GLSL 4.2 and GLSL ES 3.1, but not by the
Timothy Arceri writes:
> On Mon, 2015-08-17 at 19:45 +0300, Francisco Jerez wrote:
>> Support for binding an image to an image unit explicitly in the shader
>> source is required by both GLSL 4.2 and GLSL ES 3.1, but not by the
>> original ARB_shader_image_load_store extension.
>> ---
>> src/gls
On Mon, 2015-08-17 at 19:45 +0300, Francisco Jerez wrote:
> Support for binding an image to an image unit explicitly in the shader
> source is required by both GLSL 4.2 and GLSL ES 3.1, but not by the
> original ARB_shader_image_load_store extension.
> ---
> src/glsl/ast_to_hir.cpp
Support for binding an image to an image unit explicitly in the shader
source is required by both GLSL 4.2 and GLSL ES 3.1, but not by the
original ARB_shader_image_load_store extension.
---
src/glsl/ast_to_hir.cpp| 12 +++-
src/glsl/link_uniform_initializers.cpp | 24 +