On Wed, 2015-08-19 at 13:52 +0300, Francisco Jerez wrote: > Timothy Arceri <t_arc...@yahoo.com.au> writes: > > > On Mon, 2015-08-17 at 19:45 +0300, Francisco Jerez wrote: > > > Support for binding an image to an image unit explicitly in the shader > > > source is required by both GLSL 4.2 and GLSL ES 3.1, but not by the > > > original ARB_shader_image_load_store extension. > > > --- > > > src/glsl/ast_to_hir.cpp | 12 +++++++++++- > > > src/glsl/link_uniform_initializers.cpp | 24 +++++++++++++++++------- > > > 2 files changed, 28 insertions(+), 8 deletions(-) > > > > > > diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp > > > index 06cd6a5..0bf7a1f 100644 > > > --- a/src/glsl/ast_to_hir.cpp > > > +++ b/src/glsl/ast_to_hir.cpp > > > @@ -2181,10 +2181,20 @@ validate_binding_qualifier(struct > > > _mesa_glsl_parse_state *state, > > > > > > return false; > > > } > > > + } else if (state->is_version(420, 310) && > > > + var->type->without_array()->is_image()) { > > > + assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); > > > + if (max_index >= ctx->Const.MaxImageUnits) { > > > + _mesa_glsl_error(loc, state, "Image binding %d exceeds the " > > > + " maximum number of image units (%d)", > > > max_index, > > > + ctx->Const.MaxImageUnits); > > > + return false; > > > + } > > > + > > > } else { > > > _mesa_glsl_error(loc, state, > > > "the \"binding\" qualifier only applies to > > > uniform " > > > - "blocks, samplers, atomic counters, or arrays > > > thereof"); > > > + "blocks, opaque variables, or arrays thereof"); > > > return false; > > > } > > > > > > diff --git a/src/glsl/link_uniform_initializers.cpp > > > b/src/glsl/link_uniform_initializers.cpp > > > index d61ae91..7c6269b 100644 > > > --- a/src/glsl/link_uniform_initializers.cpp > > > +++ b/src/glsl/link_uniform_initializers.cpp > > > @@ -101,7 +101,7 @@ copy_constant_to_storage(union gl_constant_value > > > *storage, > > > } > > > > > > void > > > -set_sampler_binding(gl_shader_program *prog, const char *name, int > > > binding) > > > +set_opaque_binding(gl_shader_program *prog, const char *name, int > > > binding) > > > > I guess you could add a comment the atomics are handled elsewhere but not > > a > > big deal. > > > > Reviewed-by: Timothy Arceri <t_arc...@yahoo.com.au> > > > > > --- a/src/glsl/link_uniform_initializers.cpp > > +++ b/src/glsl/link_uniform_initializers.cpp > > @@ -100,6 +100,11 @@ copy_constant_to_storage(union gl_constant_value > > *storage, > > } > > } > > > > +/** > > + * Initialize an opaque uniform from the value of an explicit binding > > + * qualifier specified in the shader. Atomic counters are different > > because > > + * they have no storage and should be handled elsewhere. > > + */ > > void > > set_opaque_binding(gl_shader_program *prog, const char *name, int > > binding) > > { > > Does that look okay for you?
Looks good to me, thanks. > > Thanks. > > > > > > { > > > struct gl_uniform_storage *const storage = > > > get_storage(prog->UniformStorage, prog->NumUniformStorage, name); > > > @@ -127,11 +127,20 @@ set_sampler_binding(gl_shader_program *prog, const > > > char *name, int binding) > > > for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { > > > gl_shader *shader = prog->_LinkedShaders[sh]; > > > > > > - if (shader && storage->sampler[sh].active) { > > > - for (unsigned i = 0; i < elements; i++) { > > > - unsigned index = storage->sampler[sh].index + i; > > > + if (shader) { > > > + if (storage->type->base_type == GLSL_TYPE_SAMPLER && > > > + storage->sampler[sh].active) { > > > + for (unsigned i = 0; i < elements; i++) { > > > + const unsigned index = storage->sampler[sh].index + i; > > > + shader->SamplerUnits[index] = storage->storage[i].i; > > > + } > > > > > > - shader->SamplerUnits[index] = storage->storage[i].i; > > > + } else if (storage->type->base_type == GLSL_TYPE_IMAGE && > > > + storage->image[sh].active) { > > > + for (unsigned i = 0; i < elements; i++) { > > > + const unsigned index = storage->image[sh].index + i; > > > + shader->ImageUnits[index] = storage->storage[i].i; > > > + } > > > } > > > } > > > } > > > @@ -267,8 +276,9 @@ link_set_uniform_initializers(struct > > > gl_shader_program > > > *prog, > > > if (var->data.explicit_binding) { > > > const glsl_type *const type = var->type; > > > > > > - if (type->without_array()->is_sampler()) { > > > - linker::set_sampler_binding(prog, var->name, var > > > ->data.binding); > > > + if (type->without_array()->is_sampler() || > > > + type->without_array()->is_image()) { > > > + linker::set_opaque_binding(prog, var->name, var > > > ->data.binding); > > > } else if (var->is_in_buffer_block()) { > > > const glsl_type *const iface_type = var > > > ->get_interface_type(); > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev