On Mon, 2015-08-17 at 19:45 +0300, Francisco Jerez wrote: > Support for binding an image to an image unit explicitly in the shader > source is required by both GLSL 4.2 and GLSL ES 3.1, but not by the > original ARB_shader_image_load_store extension. > --- > src/glsl/ast_to_hir.cpp | 12 +++++++++++- > src/glsl/link_uniform_initializers.cpp | 24 +++++++++++++++++------- > 2 files changed, 28 insertions(+), 8 deletions(-) > > diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp > index 06cd6a5..0bf7a1f 100644 > --- a/src/glsl/ast_to_hir.cpp > +++ b/src/glsl/ast_to_hir.cpp > @@ -2181,10 +2181,20 @@ validate_binding_qualifier(struct > _mesa_glsl_parse_state *state, > > return false; > } > + } else if (state->is_version(420, 310) && > + var->type->without_array()->is_image()) { > + assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); > + if (max_index >= ctx->Const.MaxImageUnits) { > + _mesa_glsl_error(loc, state, "Image binding %d exceeds the " > + " maximum number of image units (%d)", max_index, > + ctx->Const.MaxImageUnits); > + return false; > + } > + > } else { > _mesa_glsl_error(loc, state, > "the \"binding\" qualifier only applies to uniform " > - "blocks, samplers, atomic counters, or arrays > thereof"); > + "blocks, opaque variables, or arrays thereof"); > return false; > } > > diff --git a/src/glsl/link_uniform_initializers.cpp > b/src/glsl/link_uniform_initializers.cpp > index d61ae91..7c6269b 100644 > --- a/src/glsl/link_uniform_initializers.cpp > +++ b/src/glsl/link_uniform_initializers.cpp > @@ -101,7 +101,7 @@ copy_constant_to_storage(union gl_constant_value > *storage, > } > > void > -set_sampler_binding(gl_shader_program *prog, const char *name, int binding) > +set_opaque_binding(gl_shader_program *prog, const char *name, int binding)
I guess you could add a comment the atomics are handled elsewhere but not a big deal. Reviewed-by: Timothy Arceri <t_arc...@yahoo.com.au> > { > struct gl_uniform_storage *const storage = > get_storage(prog->UniformStorage, prog->NumUniformStorage, name); > @@ -127,11 +127,20 @@ set_sampler_binding(gl_shader_program *prog, const > char *name, int binding) > for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { > gl_shader *shader = prog->_LinkedShaders[sh]; > > - if (shader && storage->sampler[sh].active) { > - for (unsigned i = 0; i < elements; i++) { > - unsigned index = storage->sampler[sh].index + i; > + if (shader) { > + if (storage->type->base_type == GLSL_TYPE_SAMPLER && > + storage->sampler[sh].active) { > + for (unsigned i = 0; i < elements; i++) { > + const unsigned index = storage->sampler[sh].index + i; > + shader->SamplerUnits[index] = storage->storage[i].i; > + } > > - shader->SamplerUnits[index] = storage->storage[i].i; > + } else if (storage->type->base_type == GLSL_TYPE_IMAGE && > + storage->image[sh].active) { > + for (unsigned i = 0; i < elements; i++) { > + const unsigned index = storage->image[sh].index + i; > + shader->ImageUnits[index] = storage->storage[i].i; > + } > } > } > } > @@ -267,8 +276,9 @@ link_set_uniform_initializers(struct gl_shader_program > *prog, > if (var->data.explicit_binding) { > const glsl_type *const type = var->type; > > - if (type->without_array()->is_sampler()) { > - linker::set_sampler_binding(prog, var->name, var > ->data.binding); > + if (type->without_array()->is_sampler() || > + type->without_array()->is_image()) { > + linker::set_opaque_binding(prog, var->name, var > ->data.binding); > } else if (var->is_in_buffer_block()) { > const glsl_type *const iface_type = var > ->get_interface_type(); > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev