[Dropping Neil's email, as it bounces]
On 29 August 2017 at 11:43, Daniel Stone wrote:
egl: allow RGB565 formats in eglCreateWaylandBufferFromImageWL
>>>
>>> I've been avoiding trying to expand use of this API, in all honesty.
>>>
>> Any particular reason?
>>
>> Quick search on the webs +
Hi Emil,
On 29 August 2017 at 11:28, Emil Velikov wrote:
> On 28 August 2017 at 14:50, Daniel Stone wrote:
>>> egl/wayland: plug leaks in dri2_wl_create_window_surface() error path
>>> egl/wayland: polish object teardown in dri2_wl_destroy_surface
>>
>> Reviewed-by: Daniel Stone
>>
> Guessi
Hi Dan,
Thanks for having a look.
On 28 August 2017 at 14:50, Daniel Stone wrote:
>> egl/wayland: plug leaks in dri2_wl_create_window_surface() error path
>> egl/wayland: polish object teardown in dri2_wl_destroy_surface
>
> Reviewed-by: Daniel Stone
>
Guessing that the r-b stands for both
Hi Emil,
On 27 August 2017 at 11:20, Emil Velikov wrote:
> egl: simplify refcounting after screen creation
Acked-by: Daniel Stone
> egl/wayland: plug leaks in dri2_wl_create_window_surface() error path
> egl/wayland: polish object teardown in dri2_wl_destroy_surface
Reviewed-by: Daniel
Hi all,
This is somewhat of a mixed bag series. I've tried splitting it up but
it got a bit messy. So here it is, in a gist:
- various missing bits wrt wl_dmabuf
- a few small cleanups
- wires RGB565 in WL_create_wayland_buffer_from_image
-Emil
Emil Velikov (10):
egl: simplify refcounting a